Uncharted 4 Multiplayer KOTH: They Knew I Could See Them… It Didn’t Matter | PS5
Автор: Legend_SS17
Загружено: 2026-02-14
Просмотров: 68
Описание:
This Uncharted 4 Multiplayer King of the Hill (KOTH) match on PS5 (60FPS) was built around information control and structured team pressure. Running the Lowe-S and Krivosk-XS with Grenade, Staff of Ayar Manco, and Brute support, the focus was on reading enemy rotations and striking before they could establish hill control.
The match ended in a dominant 201–131 victory, with our team maintaining consistent map presence from start to finish. Staff of Ayar Manco played a crucial role by revealing enemy positions during key moments. Seeing opponents on the map allowed me to anticipate pushes, cut off entries, and attack before they could organize a proper hill contest. Instead of reacting late, we controlled engagements proactively. Combined with strong team coordination and Brute pressure, the enemy team struggled to gain any momentum.
When you control information in KOTH, you control the tempo.
🎮 Match Details:
Game: Uncharted 4: A Thief’s End (Multiplayer)
Platform: PS5 (60FPS Gameplay)
Mode: King of the Hill (KOTH)
Lobby: Competitive Public Match
Commentary: Yes (live reactions & team communication)
🛡️ Weapons & Gear Loadout:
🔫 Primary: Lowe-S
🔫 Secondary: Krivosk-XS
💣 Equipment: Grenade
💥 Heavy Mystic: Staff of Ayar Manco
👊 Sidekick: Brute
🔥 Gameplay Highlights:
27 Kill #1 team performance in a dominant KOTH match
Staff of Ayar Manco used for enemy position tracking
Pre-emptive pushes based on revealed rotations
Brute pressure disrupting enemy regroup attempts
Clean Lowe-S mid-range control in sustained fights
Smart Krivosk-XS support during contested hills
Strong team collapses with structured positioning
Consistent map awareness from start to finish
📊 Final Stats:
27 Kills • 23 KOs • 9 Assists • 9 Deaths • K/D: 3.00 • Score: 3035
🏆 Result:
201–131 Victory • Team Placement: #1
This match highlights how vision and anticipation can dominate King of the Hill. Using Staff of Ayar Manco to reveal enemy positions allowed precise timing, early engagement control, and constant pressure before opponents could properly set up. When your team plays with information advantage, the game becomes predictable — and predictable games are winnable.
High-level Uncharted 4 Multiplayer KOTH gameplay on PS5 featuring Lowe-S precision, Krivosk-XS control, Staff of Ayar Manco vision tracking, and Brute support pressure.
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Competitive KOTH matches with disciplined rotations and strong map control.
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Do you prefer mobility Mystics like Djinn or information-based control like Staff of Ayar Manco?
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