My Blender, Quixel Mixer, Unity3D Workflow
Автор: Will Rosen
Загружено: 2020-08-19
Просмотров: 57826
Описание:
Changing the roughness texture node's colour space to 'non-color' fixes the shininess issue, as well as the normal map! - As pointed out by "+-BONELESS-+" in the comments!
This is an overview of the workflow I use for my game Astrodition:
Steam Page: https://store.steampowered.com/app/11...
Website: https://astrodition.wordpress.com/
Instagram: / astrodition
Twitter: / astrodition
Reddit: / astrodition
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