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Brutal Orchestra - Bismuth Boiler Fight (Glory to the Bismuth Boiler)

Автор: That Random Guy Will

Загружено: 2026-02-01

Просмотров: 931

Описание: We now have multi-colored Suckles.

This is Bismuth Boiler, an Orpheum Boss you can Fight from the Mod Glory to the Bismuth Boiler!

Bismuth Boiler is a Size One Enemy with 100 Red Health that has Skittish and Multi-Attack (2) as Passives. This Enemy is also paired with Four Silver Suckles.

Bismuth Boiler has a couple of Abilities that consists of Killing either the Left or Right Enemy then deals Damage to the Opposing equal to the amount of Health that Killed Enemy had, but if either of these Abilities failed, it'll spawn as many Silver Suckles as possible.

Bismuth Boiler can also deal Damage to themselves to increase the Health of all other Enemies equal to the Damage they taken and can Consume all Pigment and transforms all Silver Suckles into Iridescent Knights. They also have a Bonus Attack where they transforms a random Silver Suckle into an Iridescent Knight then spawns as many Silver Suckles as possible.

Iridescent Knights are Size One Enemies with 13 Red Health and will harm Party Members either by Damaging them, making them Frail, and increases their Health by killing other enemies that have the same or less Health as them and Increases and heals themselves when doing so. Another important note about them is that they ALWAYS go first before Bismuth Boiler does. They also have Slippery, Withering, and Decay (50% chance to spawn a Silver Suckle) as Passives.

The whole gimmick of this Fight is that the Bismuth Boiler will Boost the Health and/or transform Silver Suckles into Iridescent Knights to kill and deal Big Damage to Party Members. However, the player has some major leeway in this Fight since the Boss needs Silver Suckles to do anything.

So... just kill the Silver Suckles! Despite Bismuth Boiler having plenty of ways to swarm the field with more, removing them will make them effectively waste an Ability due to how dependent they are on having Enemies by its side.

That being said, use ANY AOE Attacks completely trashes this Boss. The biggest comes to mind being SmokeStacks' Fumes, Agon's Scream, Dimitri's Sear, and even Shelly K.'s Brawl (at Level 3) can potentially wipe the Field with Ruptured and Oil-Slicked.

In addition to this, Bismuth Boiler can sometimes be... not a threat itself. Sometimes it will kill a Silver Suckle that hasn't been transformed or have its Health modified and just deals 2 Damage, so this Boss can end up not doing much. It also doesn't help that having 100 Red Health makes it prone to a victim of being Damage Rushed.

Perhaps I was just lucky that it never end up transforming everything into Iridescent Knights, but I feel like this Boss is missing something. Maybe more Health? Perhaps change its Health Color to be more than just Red? Some way to defend itself and/or the Silver Suckles? I think there is still room for some improvements for this Boss' Unique Gimmick!

The Mod is Glory to the Bismuth Boiler by TheRealDevron and AprilsFoolsDay (Salt)
https://steamcommunity.com/sharedfile...

Timestamps
0:00 Boss Fight
3:55 The Rematch

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Brutal Orchestra - Bismuth Boiler Fight (Glory to the Bismuth Boiler)

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