Creating a License Plate Asset for DAZ Studio with Blender
Автор: para476
Загружено: 2025-10-23
Просмотров: 30
Описание:
In this 2 part video I'm creating a license plate asset for DAZ Studio with the help of Blender and Affinity Designer. In the first part I'm considering beginners in the audience so I explain also basic operations in Blender.
In the second part I create the Texture with Affinity Designer and create the final asset in DAZ Studio.
Chapters:
[00:00:00] 1. Intro
[00:00:18] 2. Starting Out With a Cube
[00:01:41] 3. Setting The Origin Point
[00:02:29] 4. Bevels
[00:04:29] 5. Selecting And Moving Vertices
[00:05:11] 6. Insets
[00:05:37] 7. Extruding Faces
[00:07:16] 8. Using The X-Ray View
[00:07:33] 9. Beveling For The Shader
[00:08:22] 10. Beveling With a Modifier
[00:10:01] 11. Limit The Modifier to Selected Edges
[00:12:42] 12. Transfer to DAZ Studio
[00:13:13] 13. When The Shading Fails
[00:14:18] 14. Bevels Ruin The Shading?
[00:15:25] 15. Increasing The Mesh Resolution With a Subdivision Modifier
[00:16:19] 16. Shaders Interpolate Normals
[00:16:50] 17. Adding Support Geometry to Help The Shader
[00:19:05] 18. Properly Changing The Shape After The Fact
[00:20:59] 19. Creating The UV-Map
[00:22:01] 20. Measuring For The Right Size
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