The Punisher (Arcade Gameplay, "Frank Castle", stg.2) ㅡ Assault on Pantaberde
Автор: the boutchannel
Загружено: 2026-01-13
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The boutchannel presents: The Punisher ㅡ Assault on Pantaberde
Assault on Pantaberde unfolds as an emblematic chapter in the Punisher memoirs, a tightly designed arc where espionage and brute force collide within a luxury resort turned warzone. This stage excels in contrasting tranquil set pieces — a tiled pool, flowered corridors, and ornate halls — with relentless skirmishes that test situational acumen and resource management. Environmental minutiae matter: benches, flower buckets, picture frames and doors conceal grenades, jewelry, and life-saving food that can pivot the tempo of a confrontation.
0:00 Start
0:09 Teaser (0:09–0:36)
0:36 Channel Intro (0:36–1:01)
1:01 Stage Start — Fury's Unique Move
1:28 The Pool — Benches & Flower Bucket
2:08 Yan Lee Ambush — Ninja Women Support
3:05 Main Hall — Doors, Health Boosts & Grenades
3:54 Flamer & Hammer Encounter — Weapon Swap
5:03 Guardroid Boss Fight — Phase Breakdown
8:10 Closing (8:10–8:37)
The Pool sequence introduces stealthy, agile foes whose movement patterns reward controlled spacing and decisive counters. Ninja women and Yan Lee appear as rival combatants who excel in burst damage and evasive maneuvers; funneling them into narrow lanes and using thrown weapons to fracture groups converts chaotic clashes into methodical reckonings.
In the midst of the phase, the main hall expands the theme: three doors offer interactive choices that can reward health boosts or spring surprises, promoting observant play over reckless advance. Clear gunmen with controlled bursts of fire; hitting the Picture Frame yields a grenade useful for the boss.
Approach each door deliberately: Door 1 and Door 3 reward health boosts if you remain still to accept them, while Door 2 hides a rat surprise. Use the Flamer dropped by the tertiary enemy as a temporary high-damage tool against clustered foes. When Hammer Guys appear, bait their swings and punish with combos that maximize chip without depleting weapon durability.
Guardroid boss showdownㅡyet, Guardroid represents a zenith boss encounter for this stage — an imposing mechanical rival that forces the combatant to alternate pressure windows with retreat and recovery. The stage design encourages using the environment offensively: break beds and picture frames for supplies, bait Guardroid’s predictable attack cycles, and exploit bomb windows to inflict concentrated damage. When Nick Fury is present, coordinated suppression and firearm accuracy excel in crowd control, freeing the Punisher to exploit heavy-attack openings and maintain momentum.
Pantaberde deepens the lore behind the Kingpin’s operations: a resort façade masking robotic enforcers and shadowy henchmen, which underscores the escalating stakes of the campaign. The aesthetic and audio cues amplify the stage’s legacy as an iconic Capcom set piece, blending comic-style presentation with arcade aggression. This description foregrounds the match’s memorable story arc and stage identity while preserving the focus on environmental interaction, enemy composition, and boss structure.
Thank you for joining us through The Punisher — Assault on Pantaberde. With Nick Fury backing you up, fights feel less chaotic; his ranged fire keeps crowds in check while you go for heavy hits.
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Release: April 22, 1993
Developer / Publisher: Capcom
Director: Noritaka Funamizu
Programmers: Kazuhito Nakai, Tomohiro Ueno, Yoji Mikami
Designers: Akira Yasuda, Jun Keiba, Junichi Ohno
Artists: Haruki Suetsugu, Eri Nakamura, Hiroaki Minobe
Composers: Yoko Shimomura, Isao Abe
Series: Marvel, The Punisher
Rating: Teen (ESRB)
Game Modes: Single Player, Up to 2 Players Cooperatively
Genres: Action, Brawler, Side-scrolling, Beat 'em Up
Arcade, Sega Genesis
Upon its release, Play Meter listed The Punisher as one of the most popular arcade games of May 1993. In Japan, Game Machine also listed it as the eighth most popular arcade game of June 1993. GamePower gave the arcade version of The Punisher a perfect partial score for the game's "fun factor". A GameFan reviewer said that the game "proved to be everything I dreamed of in a traditional Final Fight-style game", having previously described it as "definitely the greatest side scrolling fighting game ever" as well as "the bloodiest, goriest fighting game since Mortal Kombat" in his preview.
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