made a title screen & talk graphics accessibility
Автор: Félix-Deux
Загружено: 2026-01-02
Просмотров: 114
Описание:
here we talk about a title screen and two accessibility modes -
we start with the title screen because the entire engine is built on a UI manager that allows us to swap easily from UI to UI, including stuff not usually considered a UI such as the overworld movement. it's a great way to make sure everything is working
overall I did need to make some changes under the hood but it works quite well. The biggest issue is timing issues related to the node's ready state. push/pop signals occur right after the node is pushed/popped which can lead to issues with displaying menus correctly when animations are disabled.
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