Normal Mode TzKal-Zuk [
Автор: Just Eswar
Загружено: 2022-10-05
Просмотров: 1834
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Credits to @TheOnlyTz for teaching me on how good range actually is at the waves and a general idea on how to lure the enemies.
Gear used
Obsidian Ranger Helm [made from Obsidian armor smithing unlocked after completion of 'The Brink of Extinction' quest]
Augmented sirenic hauberk (Tier 90) [Relentless 5 Crackling 4 | Biting 4]
Augmented sirenic chaps (Tier 90) [Impatient 4 | Enhanced Devoted 4]
Cinderbane gloves (Tier 85)
Fleeting Boots (Tier 80 version)
Scrimshaw of Cruelty
Essence of Finality amulet - has Dark Bow special attack stored
Tokkul-Zo ring - unlocked from the completion of the 'The Elder Kiln' quest
Augmented noxious longbow (Tier 90) [Precise 6 Equilibrium 4]
Augmented off-hand Shadow glaive (Tier 85) (Tier 90 accuracy Tier 80 damage) [Precise 6]
Mechanised Chinchompas
Augmented Dark Bow [No Perks]
Augmented abyssal vine whip (mobile switch) [Aftershock 1 | Mobile]
Augmented Enhanced Excalibur (mobile switch) [Wise 4 | Mobile]
Sixth Age Circuit unlocked from full completion (all previous quest recommendations completed) of 'The World Wakes' quest, can substitute with Asylum Surgeon's Ring or Ring of Death for Zuk as Tokkul-Zo does not work on Zuk himself
Aura and Prayers used
Inspiration aura - Inspiration is used over other auras as accuracy is not much of an issue at both the waves and Zuk himself, and with bows the adrenaline generation is comparatively weaker hence any help/bonus would be a more significant boost than any healing from Vampyrism or additional damage from Reckless/Dark Magic
Deflects, Soul Split, Anguish (Tier 95 Melee prayer) and Protect Item
Unlocks used
Passive Ring of Vigour unlocked from completion of the 'Extinction' quest
Greater Ricochet ability codex - used as a weak filler basic due to lack of the Caroming 4 perk - can use other abilities like Tuska's or Sacrifice in its place
Greater Death's Swiftness ability codex - not necessary, can use Dark Bow as a Planted Feet switch
Greater Dazing Shot + Salt the Wound - Salt the Wound unused throughout the fight but highly recommended when 2h/bow camping
Relics used
Fury of the Small, Persistent Rage and Conservation of Energy (600 energy) - can use Heightened Senses/Death Ward if Conservation of Energy is not unlocked - Fury of the Small highly recommended due to bows having comparatively weak adrenaline building
Spells used
Prism of Restoration, Disruption Shield
Familiar used
Blood Reaver with Scrolls - highly suggested over yak as instead of chowing down food you'd focus on dealing constant damage
Food/Potions/other buffs used
Blue Blubber jellyfish (heals 750 HP without losing adrenaline)
Saradomin Brew flask (heals 1000 HP but reduces your stats, use judiciously and depend more on your reaver for healing)
Elder Overload Salve (can substitute with regular Elder Overloads)
Weapon Poison +++ flask
Kwuarm Incense Sticks overloaded
Powder of Penance
Adrenaline Renewal flask (6)
Fight Cauldron Tokkul Donation buff
General tips
1. Do NOT get attacked by more than one style - unlike melee or magic there's no damage mitigation nor outhealing potential - use safespots or kill enemies asap
2. Piercing Shot is an underrated ability - use stuns (Binding Shot / Tight Bindings) with chinchompas and immediately use Piercing Shot right after, and it turns from a weak 80%-100% basic to a strong 188% basic
3. Use range's mobility to your advantage - you only need to stand in place for Death's Swiftness and Snipe
4. Dark Bow EoF is a adren dump - only used when all your other good damaging abilities are on cooldown but can be used to shred Challenge 2 and Har-Aken
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