Landscape color blending with Runtime Virtual Textures
Автор: CodeLikeMe
Загружено: 2020-11-15
Просмотров: 20359
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Today I am going to show you how to use runtime virtual textures to blend grass and other object meshes to blend properly with the color of the landscape. We implemented something similar in Fortnite style grass rendering video I did here ( • Unreal Stylized Landscape and Grass Materials ) but there, the color map of the landscape was generated manually. We can automate that process with the runtime virtual textures. Basically what happens here is, the color of the landscape will be baked into a virtual texture and it can be used as a color input for any other material and using that we can blend the landscape color into0 other objects.
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