The Quake 3 Rendering Engine - Brian Hook - 1999 GDC
Автор: Charlie
Загружено: 2014-11-21
Просмотров: 64407
Описание: This video presentation from the 1999 Game Developers Conference explores the architecture of id Software's latest first-person shooter, Quake 3 Arena. Brian Hook discusses basic research into curved surface rendering, issues dealt with in deploying an OpenGL based game, the architecture of the back-end shading pipeline, the lighting model, and LOD algorithms for models and curved surfaces.
Повторяем попытку...
Доступные форматы для скачивания:
Скачать видео
-
Информация по загрузке: