Profits Not Allowed | No Shop Challenge Run – Episode 4 | Alchemy Factory
Автор: Cortan
Загружено: 2026-02-04
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🧪 Profits Not Allowed | No Shop Challenge Run – Episode 4: Panacea Potion Power Spike + Silver Amulet Contract Build
Welcome back to Profits Not Allowed, my Alchemy Factory run where I don’t sell to customers — no shop profits, no “easy money,” just contracts, automation, and progression planning.
In Episode 4, we hit a huge mid/late-game milestone: I push into Panacea Potion production (a massive upgrade for fuel/fertilizer scaling) and then build toward the next major purchase contract: Silver Amulets.
🔥 Panacea Potion
This episode is all about turning Panacea into a real factory pillar. Panacea is one of the strongest fuel options in the game, and it’s a major “everything gets easier” moment once you can produce it reliably.
I go through the full production chain and why it’s such a breakthrough for a no-shop run: Panacea is crafted in an Advanced Blender using Fertile Catalyst + Blast Potion + Aqua Vitae (with specific ratios), so getting it online is both a logistics and throughput challenge.
💍 Silver Amulet Contract Progression
Silver Amulets are a key contract step in the purchase-contract ladder (Bandages → Gloom Spores → Pocket Watches → Fertile Catalysts → Silver Amulets → Moonlit Soap), so this episode is a big progression checkpoint.
To produce Silver Amulets, the recipe uses 2× Silver Ingots + 1× Lapis Lazuli in an Assembler — which means you’re not just “making another item,” you’re building a jewelry-grade supply chain that won’t choke under contract volume.
🧠 What you’ll see in this episode
Panacea Potion build planning (throughput + stability)
How I use Panacea’s power to support bigger builds
Silver Amulet production line setup (ingots + lapis logistics)
Contract-driven progression with zero shop sales
Inventory buffers + routing (aka an inventory management system) so the factory doesn’t jam
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