Ultima Underworld II: Labyrinth of Worlds - intro gameplay - LookingGlass/Origin/EA, 1993 - PC / DOS
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More about Ultima Underworld II: Labyrinth of Worlds (from Wikipedia):
Ultima Underworld II: Labyrinth of Worlds is a 1993 action role-playing game developed by LookingGlass Technologies and published by Origin Systems. As the sequel to Ultima Underworld: The Stygian Abyss, the game is set in the Ultima fantasy universe. Players assume the role of the Avatar—the protagonist of the Ultima series—and adventure through multiple dimensions while seeking to prevent the evil Guardian from achieving world domination. Progression is largely nonlinear and the game allows for emergent gameplay.
Ultima Underworld II began production in April 1992, shortly after the completion of Ultima Underworld; and it was developed in nine months. The team sought to improve upon the foundation laid by the game's predecessor, particularly by increasing the size and interactivity of the game world. The team reused and improved the first game's engine. Development was impeded by insufficient staffing and extensive playtesting, and the rapid production cycle led to burnout on the team.
Most critics gave Ultima Underworld II positive reviews and lauded its graphics, design and nonlinearity. Complaints focused on its high system requirements and unrefined pacing. It has been placed on numerous hall of fame lists since its release. In reaction to the game's difficult development, Looking Glass altered its design approach: they streamlined ideas from the Ultima Underworld series to create System Shock. The team pitched a sequel to Ultima Underworld II multiple times, but Origin Systems rejected the idea. Arkane Studios' Arx Fatalis (2002) is a spiritual successor to the franchise originally pitched as a sequel. OtherSide Entertainment's Underworld Ascendant is the first officially licensed entry in the series in over 23 years.
Reception
According to Paul Neurath, Ultima Underworld II and its predecessor together sold half a million units. Paul Presley of PC Review called the game "huge" and praised its atmosphere, increased variety and higher graphical detail. However, he found that the game, unlike its predecessor, does not feature "anything that takes it to a higher plateau to wait for the others to catch up". He summarized Ultima Underworld II as "magnificent", and he wrote, "If someone were to hand me £40 and say buy either Underworld I or II, I'd take the sequel any time." PC Zone's David McCandless wrote, "Nothing can completely prepare you for the freedom the game gives you ... It's about as close to Virtual Reality as you are ever likely to get from your mouse driver." He praised the game's atmospheric sound and called its graphics "stunning": on a high-end computer, he found that "dungeons can move like a film". Partly because of the game's large size, he felt that Ultima Underworld II was looser and less involving than its predecessor, but he concluded that players would still "sit there, dribble slightly, and say 'blimey' every eight to ten minutes."
The Toronto Star's William Burrill called it "the best fantasy ... role-playing game in this (or any parallel) world." He praised its automap and noted its increased graphical fidelity. However, he found that the control system took time to learn, and he stated, "This is not a game you can master quickly or play in a night. It has its frustrations and its flaws, despite its brilliance of design". He summarized that "those who are patient will be richly rewarded with a game like no other." Computer Gaming World's Doug Sencat enjoyed the game's graphics and praised the plot, conversations and 3D world for giving a sense of "being there". However, he noted that the game's movement controls were "a pain" and that navigating the environment was initially "frustrating". Sencat was unfavorable toward the linearity of the plot and dialogue trees, and toward NPCs' inability to take actions independent of the player. He described the game as "a long and grueling quest" that often "seems more frustrating than enjoyable". Although Semcat called it "a relatively high-quality game", he finished, "By the time I finally saw daylight again, emerging from the Labyrinth, I must admit that it wasn't exultation I felt, but sheer relief." The magazine's Scorpia was more positive, calling the game "a good follow-up to the previous entry".
Jim Trunzo reviewed Ultima Underworld II: Labyrinth of Worlds in White Wolf #36 (1993), rating it a 5 out of 5 and stated that "Ultima Underworld II is a true gaming experience. If you haven't tried this type of adventure, you can rest assured that it is well worth the money. Take a break from group adventures seen from an overhead perspective. Get a new outlook on fantasy gaming and check out the view in Ultima II."
Legacy
In a 2004 retrospective review, PC Gamer UK's John Walker stated that Ultima Underworld II was new and exciting in half a dozen areas at once, not just one.
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