DevVlog 09 - Unity: Using HLSL in Shader Graph
Автор: Matt Whiting
Загружено: 2022-02-05
Просмотров: 7293
Описание:
One of our AGP teams has a custom HLSL shader, but the problem is it doesn't include lighting. How can we combine a custom shader with Unity's basic lighting code.
It turns out the Universal Render Pipeline makes lighting in HLSL pretty difficult. Instead, let's put our HLSL into a Custom Function in a Shader Graph.
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