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SFV:CE Ed VT2 Guide

Автор: DestinySenpai74

Загружено: 2020-05-21

Просмотров: 8104

Описание: Season 5 Update:
There are many things that are different in this new season, many characters have had their frame data adjusted slightly and some of Ed's moves were also adjusted, but the major amount of information is unchanged about which cancels are block-strings or combos.
The major change that was made is that once the projectile of Ultimate Ground Snatcher has landed, it CAN NOT be v-reversaled. This means you are guaranteed to get your +3 pressure, there is a small guard break animation but the opponent is still considered to be in block stun, so going into LK (3f) is a block-string. This means that you can more consistently get pressure and damage, but keep in mind that the opponent can still v-reversal before you cancel into Ultimate Ground Snatcher.
Also with the addition of v-shift and v-shift-break every character in the cast can use that in the same way a back dash would escape it normally.
The last major change is that Ultimate Ground Snatcher on hit going into cMP and then Psycho Rising will hit now. Psycho rising will always connect and is used to get max damage (outside of CA) with 1 or 2 bars of EX spent.

Season 5 Update (again):
After playing this season a bit more there are some more things I should add. Firstly you can now cancel from Psycho Upper into Enhanced Snatcher. Depending on the spacing you may have some combo follow ups, but straight into Ultimate Snatcher (Air) seems to nearly always combo. You can use this to do unsafe cancels into Psycho Upper and activate on reaction if its blocked to get plus frames from the activation, or just let it hit if it does.
With V-shift, canceling from a counter hit Psycho Spark is actually likely, since you will do a normal into Psycho Spark and if they V-shift the normal and try to push a button they will be hit by the still active Psycho Spark. And also with V-shift much like how I said to bait out their defensive options with V-shift it is just a bit more of a read if they think you are going to cancel into Ultimate Snatcher (Ground) so you will need to punish accordingly, weather that is a dash to follow them, or jumping at them.
It seems that there are still some rare situations that on hit Ultimate Snatcher (Ground) will whiff the follow ups from cMP.
And lastly something that I forgot originally was that Ultimate Snatcher (Air) can actually trade, and when it does the opponent gets knocked down from being airborne.

Addendum (07/2022):
In the video at 02:03 I said that the VT2 ground projectile is invincible but has 1 fireball strength for clashing with other fireballs. This is not quite true, I have figured out and confirmed (using sfvsim) that it is actually 2 overlapping fireballs. So when the first one clashes with another fireball the other one continues during the hitstop (fireballs never stop during hits/block/clashes) passing through. However a few characters can have 2 or more fireballs on screen (like guile VT1) and these can break Ed's VT2. I think I've seen this interaction mabye a hand full of times ever, so I didn't really look into it till recently, sorry it wasn't quite right.

Addendum(11/2022):
Tiny extra clarification, it seems my last addendum was only partially correct. Its hard to tell but I think perhaps Ed's VT2 is actually a 2 hit fireball instead of 2 on top of each other. I think this because Birdies EX chain can completely nullify it, and its description is nullifying 2 hit fireballs. Outside of that one move I cant quite tell honestly, since I've also seen Nash's EX fireballs destroy it too. There is no easy way of knowing the coding of the moves, so while all the other information above in the last addendum is correct I am not sure about the actual nature of the VT2 projectile. However the air version is not a projectile but rather a strike, which is why it doesn't clash with air fireballs.

Here is a full guide on Ed's VT 2 in SFV:CE based on what I have found in my time playing the character. Its a little long but I wanted to include all of this information, so here are some timestamps to get to parts your interested in:

00:00 - What is Ed's V-Trigger 2
01:56 - How the Special Moves Work
04:59 - How to Utilise these Special Moves
07:57 - How it can be Counntered
09:50 - Global Punishes when Canceled into on Block
11:25 - Character Specific Punishes
16:15 - Countering the Counter

Check out my Twitter:   / destinysenpai74  

recorded on patch ver.05.020

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