No Reprieve (Veteran, all objectives, no losses, no mods) - Arma 3 Beyond Hope Campaign Tac-Ops DLC
Автор: Tylertroll
Загружено: 2022-12-30
Просмотров: 891
Описание:
Mission Description: Government loyalists search for a missing squad ahead of a major offensive.
Campaign Description: Nine years prior to the 'East Wind' conflict, civil war rages through the Republic of Altis and Stratis.
DLC: Tac-Ops Mission Pack
Canon date: 4h14m, May 11, 2026
Achievements:
Forward Observer: Destroyed all APCs defending Orino by artillery strike in the Beyond Hope operation.
-- How to achieve: Destroy all 3 APCs (does not include crew) with the artillery strike [in one playthrough?]
--- Target the Gorgon first (the Moras do not move), then target the Mora closest to incoming friendly forces
--- Call in the strike a bit before completely securing the mortar site, as the Gorgon will move and friendly forces may destroy the 2 Moras before the artillery lands if called late
--- The artillery might not deal enough damage to the APCs to destroy them, requiring a restart
Objective locations except for the strongpoints and captives are randomized
If you take out the mortar site and the APCs before the assault, in my experience the Loyalist forces should be able to assault and defend Orino successfully without your squad!
This can be done without using your squad: on one hand having a squad follow you can be beneficial when attacking a site (especially the AT member's launcher accuracy), but on the other hand they obviously can be killed or give away your position
This was not done in one go; you or your squad can die easily to the strongpoints or the mortar site or otherwise alert the if you miss your shots
When to manual save: Before shooting at the mortar site (you or your team may die to reinforcements or a sniper team, previous autosave was when you help the survivor)
Chapters:
0:00 Beyond Hope Cutscene
1:46 No Reprieve Cutscene
3:41 Choose Loadout (objective)
You can choose to take a Titan Compact instead of the RPG-42, located in a garage outside HQ, which will not have AP rockets but makes the next mission "Avenging Furies" in the sniper role much easier, at the cost of more weight
AP rockets may be useful to clear out a group of dangerous enemies at a distance easily, such as a whole patrol or a static turret
AT rockets can be used to take out the technical quickly or the Gorgon if it is not immobilized by the artillery strike
6:44 Get in Offroad (objective) {autosave}
8:11 Patrol scouting
Look out for a patrol that may become alerted when you take out Strongpoint 1 due to their route patrolling near the strongpoint
14:30 Find Lost Squad (objective)
I accidentally triggered this; ideally, you would clear the strongpoint nearby first
14:57 Help Survivor (objective) {autosave}
16:43 Clear Strongpoint 1 (objective)
Strongpoint overlooking Spartan's last known location
19:44 Reinforcement elimination
The enemy armed offroad will reinforce to around your last known location if any enemy fires their weapon at you at any point
Make sure to kill the driver, as they will mount the MG if the gunner is dead
20:01 Moving to a spotting position
21:47 Objective reconnaissance + artillery designations (for "Forward Observer" achievement)
It is possible that you won't be able to see the Mora furthest from the other Loyalist forces or the Gorgon at first due to them being covered by trees from randomization, move up onto the hill ahead and look around the vicinity if that happens
24:36 Scouting mortar site {manual save}
25:27 Secure Mortar Site (objective)
26:04 Destroy APC x3 [call in artillery] ("Forward Observer" achievement) (objective x3) {autosave}
26:45 Secure Mortar Site part 2 {autosave}
You may have to enter the mortar site in order for the objective to be cleared
30:39 Objective clearing scouting
31:03 Clear Strongpoint 3 (objective)
Strongpoint furthest from player
This strongpoint may already be cleared by AI at this point
31:36 Warehouse clearing
32:32 Clear Strongpoint 2 (objective)
Strongpoint near the warehouse
33:22 Rescue Captives (objective)
36:51 Defend Orino [waiting out] (objective)
Your squad may not need to get involved; hiding them somewhere secluded should keep them from dying if you want to have no losses (note potential stray bullets or friendly vehicles)
39:08 Mission complete
Description updated: 7/13/23
Settings:
General:
-- Quality:
--- Sampling: 100%
--- Texture: Ultra
--- Objects: Ultra
--- Terrain: Ultra
--- Shadow: Ultra
--- Particles: Ultra
--- Cloud: Ultra
--- PiP: Very High
-- Visibility:
--- Overall: 3800
--- Object: 2300
--- Shadow: 100
--- PiP: 2097
-- Lighting:
--- HDR: Standard
--- Dynamic Lights: Ultra
--- Water Reflections: Very High
AA & PP:
-- Postprocess:
--- Bloom: 100
--- Radial Blur: 100
--- Rotation Blur: 100
--- Depth of Field: 100
--- Sharpen Filter: 50
--- AO: HBAO+ Medium
--- Caustics: Enabled
-- Antialiasing:
--- FSAA: 8x
--- ATOC: All trees + grass
--- PPAA: SMAA Very High
--- Aniso. Filtering: Ultra
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