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Realism vs Style: Defining a Great Game

Автор: T0fug3n

Загружено: 2021-01-09

Просмотров: 851

Описание: Of all the things about videogames that have evolved from its humble beginnings, graphics have always been changing the most. In the present day, graphics have reached to the highest limits of being realistic. But at the same time, we've never seen so many different ways a game looks aside from being realistic. However, people still argue whether realism beats stylized games to this day, and that's where this video comes in. Here's my thoughts (and some others' takes too) on the debated topic.



TIME STAMPS:


00:00 - Intro
00:43 - Discussing Realistic Graphics
07:37 - Discussing Stylized Graphics
13:54 - The Interviews
23:21 - My Own Take
24:37 - Conclusion


Featuring these great lads:

Infamous SirHellfire:    / infamoussirhellfire  

ManyKudos:    / @manykudos  
The Red Guy:    / @theredguy  
ParagonMitchell:    / @paragonmitchell  

Follow/Subscribe to me on:

Twitch:   / t0fug3n  
Discord:   / discord  
Twitter: twitter.com/T0fug3n
Letterboxd: https://letterboxd.com/T0fug3n/
Backloggd: https://www.backloggd.com/u/T0fug3n/
Vidlii: https://www.vidlii.com/user/T0fug3n
Bitchute: https://www.bitchute.com/channel/8yLi...

Research:

History.com - “Video Game History”: https://www.history.com/topics/invent...
Kim Aava - "Realistic vs. Stylized: Technique Overview": https://origin.80.lv/articles/realist...
MVLSI Lab - "Ray Tracing": https://mvlsi.kaist.ac.kr/research/mu...
"Mori's Graph of the Uncanny Valley": https://www.researchgate.net/figure/M...
Chart by Jean Guesdon in article: https://gamerant.com/assassins-creed-...
Chris Kerr - Article from "Video: CD Projekt's budget breakdown of The Witcher 3": https://www.gamasutra.com/view/news/2...
Christopher Dring - "Eidos Montreal: “We have to try new models for single-player games”": https://www.gamesindustry.biz/article...
Michael McWhertor - "Call of Duty moving to 3-year, 3-studio dev cycle, Sledgehammer on 2014 game": https://www.polygon.com/2014/2/6/5387...
Andrew McMillen - "Why Did L.A. Noire Take Seven Years to Make?": https://www.ign.com/articles/2011/06/...
David M. Ewalt - "Duke Nukem Escapes From Development Hell": https://www.forbes.com/sites/davidewa...
Benjamin Lister - "Red Dead Redemption 2 Required 8 Years And A Massive Team To Develop": https://gamerant.com/red-dead-redempt...
Jason Schreier - "The Human Cost Of Call Of Duty: Black Ops 4": https://kotaku.com/the-human-cost-of-...
Andrew Webster - “Rockstar says senior staff chose to work excessive hours on Red Dead Redemption 2”: https://www.theverge.com/2018/10/15/1...



Music used (in order):

Polaris Flagship - "The Legend of Zelda: Fairy Fountain (Cover)": https://rootsofsocietyrecords.bandcam...
Karl Casey @ White Bat Audio: https://whitebataudio.com/
Matúš Široký, Adam Kuruc & the FILMharmonic Orchestra Prague - "The Mysterious"
Jakob Erikkson - A Walk In The Woods [Halo] - Cover!:    • A Walk In The Woods [Halo] - Cover!  
Santiago Ferrero - "A Sign of Life"
Keith Deuser - "City of Tears": https://keithdeuser.bandcamp.com/trac...
Keith Deuser - " Queen's Garden": https://keithdeuser.bandcamp.com/trac...
Anruz - "Ancient Stones": https://anruz.bandcamp.com/releases

Shadow Master - "Assassin's Creed - Ezio's Family Piano Theme": https://sweetcupmelodies.bandcamp.com...
Juke Remix - "Zelda: Twilight Princesss - Ordon Village [Remake]":   / twilight-princess-ordon-village-remake  



Extended description for video sources: https://docs.google.com/document/d/11...


#t0fug3n #graphics #gaminganalysis

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