Why FPS Games Can Only Pick Two
Автор: RAMTE1D
Загружено: 2026-03-04
Просмотров: 93
Описание:
In this video, I break down what I call the Weapon Triangle. It's the core tradeoff that shapes weapon balance across arcade shooters and tactical titles alike. Even when it feels like a game “has it all,” there’s usually a hidden cost somewhere in the system; Most FPS games revovle around this invisible constraint.
----------------------------------
0:00 intro
0:27 Weapon Triangle
2:10 secondary layer
2:57 How These Are Used
3:19 Evaluation
----------------------------------
#gamebalance
#Battlefield6
#bf6
#BattlefieldClips
#BattlefieldHighlights
#OnlyInBattlefield
#EpicMoments
#highlights
#topplays
#bf6moments
#headshots
#commentary
#battlefieldtips
#howto
#battlefield6tips
#battlefieldnews
Повторяем попытку...
Доступные форматы для скачивания:
Скачать видео
-
Информация по загрузке: