Bastion Effect, Progressive Level Visibility in Unity using Shader Graph
Автор: AE Tuts
Загружено: 2019-10-27
Просмотров: 14156
Описание:
This is a tutorial on creating a shader that changes the size and position of the mesh based on the distance between the player and the mesh, the shader is created using Shader Graph in the LWRP of Unity 2019
This material is part of the URP Material Pack Vol 2:
https://bit.ly/lwrp-materials-2
Checkout my assets for more Tuts!
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Popular Links
Shader Graph Materials (all render pipelines):
Vol 1: https://bit.ly/lwrp-materials
Vol 2: https://bit.ly/lwrp-materials-2
Vol 3: https://bit.ly/lwrp-materials-3
Vol 4: https://bit.ly/lwrp-materials-4
URP Floating Islands package: https://bit.ly/lwrp-floating-insland
Vector Field Maker:
Lite: https://bit.ly/vector-field-lite
Pro: https://bit.ly/vector-field-pro-promo
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Free Stuff
URP Volumetric Fog: https://aetuts.itch.io/volumetric-fog...
URP Outline Effect: https://aetuts.itch.io/outline-post-p...
Procedural Spaceships, rock, snow, buildings and more via Blendity:
https://aetuts.itch.io/blendity
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Games and Demos
Bouncy Ball Demo: https://aetuts.itch.io/bouncy-ball-demo
Tear Pewdiepie in VR !: https://aetuts.itch.io/tear-pewd-free
Jello Tetris VR: https://aetuts.itch.io/jellow-tetris
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▶️ Subscribe ! https://bit.ly/AETutsSub
🐦 Follow me on : / ae_tuts
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Thanks to vct0r for English and Chinese translations
[email protected]
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