Command and Conquer Generals/Zero Hour Modding Overview
Автор: 1738 Creations
Загружено: 2019-02-18
Просмотров: 11043
Описание:
A modding overview for Command and Conquer Generals/Zero Hour.
This covers tools setup, RenX, 3D model exporting (W3D), animations, skeletal linking and a brief ini overivew. Some knowledge of texturing, 3D modelling, scripting and general game modding is assumed. Hopefully it's basic enough for beginners but not too condescending for experienced modders.
Programs are open a closed a lot so people can pick up individual sections and not have to watch the whole thing!
Downloads and tools:
str file, csfeditor, dds plugin, FinalBig, w3d import scripts
-- https://drive.google.com/open?id=1yu6...
RenX
-- (google drive) https://drive.google.com/open?id=1THG...
-- (direct link on website) https://1738creations.co.uk/projects/...
Gmax
-- Official link, no longer supported... nice of them to tell no one
---- https://www.turbosquid.com/gmax
-- Official release. Will need a key, which I guess you can't get as it's no longer supported. This is what I use. Included official help files and tutorials
---- https://drive.google.com/file/d/1n0NH...
-- An unlocked version (I've not used it, take no responsibility)
---- https://drive.google.com/file/d/1MMmv...
For generating waves in WorldBuilder (not covered in this guide)
-- https://drive.google.com/open?id=1n_m...
Examples
-- https://drive.google.com/open?id=1qdb...
Other reading and items not covered in this guide:
WorldBuilder Guide
-- https://www.cnclabs.com/maps/generals...
AI creation
-- https://www.moddb.com/mods/command-co...
Timestamps:
00:00:00 - 00:00:26
-- Intro
00:00:26 - 00:15:33
-- Tools setup
--- 00:00:26 - DDS plugin
--- 00:01:49 - Renx, W3D script installation
--- 00:04:36 - FinalBig
--- 00:08:03 - CSF and str files
--- 00:09:30 - Game config
--- 00:12:01 - File load ordering
00:15:33 - 00:21:40
-- RenX, comparing W3D importers
00:21:40 - 00:35:06
-- 00:21:40 - Basic texture application using the USA humvee
-- 00:28:41 - Single face texture application to humvee
00:35:06 - 00:39:14
-- INI overview; changing build times and prerequisites in ini files
00:39:14 - 00:49:54
-- Animated textures for objects such as treads
00:49:54 - 00:54:19
--- 00:49:54 - Fixing discoloured meshes
--- 00:52:30 - Hiding bones in-game
00:54:19 - 01:00:31
-- Transparent textures and alpha maps
01:00:31 - 01:12:23
-- Renx, linking skeletons to meshes
01:12:23 - 01:20:35
-- Renx, skeletal animations
01:20:35 - 01:24:55
-- General mesh animations for non-skeletal units
01:24:55 - 01:27:49
-- Audio
01:27:49 - 01:32:53
-- CommandSets and buttons
01:32:53 - onwards
-- Debug logs and wrapping up
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