Arnold tutorial - Cell_noise patterns in MtoA
Автор: Arnold renderer
Загружено: 2021-07-05
Просмотров: 7657
Описание:
Noise shaders can be a powerful tool when used creatively. It is possible to create various effective patterns, for example, different types of corrosion, foam, landscapes, alien skin or just organic patterns. This tutorial demonstrates the types of patterns possible when setting different attributes with the Arnold Noise and Cell Noise shaders. Hopefully, this tutorial will inspire you to experiment and create your own patterns using a combination of Noise shaders. Thanks to Slava Sych for his assistance with this tutorial.
https://help.autodesk.com/view/ARNOL/...
https://help.autodesk.com/view/ARNOL/...
#maya #arnoldrenderer #shading
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