3 Gracious & 6 Glorious Gaze of Despair No Damage w/ Restrictions
Автор: Bone_Z
Загружено: 2025-05-25
Просмотров: 543
Описание:
Angel Slayer mod by Joy Laguna
https://gamebanana.com/mods/594753
Songs:
Mortal Kombat Deception - Golden Desert
Mortal Kombat Armageddon - The Firewell
Strategy:
For the first fight, It's just a matter of using the armor piercing abilities of the lasers and bombs. Stay out of range and make them eat the damage.
For the second fight I had a few restrictions as I normally do with handguns. I am listing these if anyone wants to try it.
No Crow Feathers
No Torture Attack
No Bracelet of Time
No Evil Harvest Rosary
I was originally going to do this without Gaze of Despair, but I remembered that dealing with the magic drain of Sergey's Lover is harder without the enemies being enraged. The opener changes between attempts depending on how much magic I have at the start as I require 4 orbs to activate the accessory. If I do not have enough, then I perform the long taunt. If I do, then I activate the accessory once enough of them spawn in and go for an afterburner kick.
The afterburner kick into PPPKK loop is the main technique used here. Even though though it is nice to have extra damage with the final kick, it puts me into a long recovery. This is not good as they will commonly perform a group fire spin or there could be electricity below me. To deal with this, I use bullet climax to stall in the air until the ground is safe again. Then I repeat until my magic gets to one bar left. At this point, I must choose to go for another afterburner kick (which I call fishing because the clones are the hook) or I do Heel Stomp. Heel Stomp with the clones has amazing magic gain because of the AoE counting as multiple hits on multiple enemies. I may also use it early and move out of the way while the clones hit them for me. If I do run out of magic, using bullet climax will gain the minimum amount at a decent rate.
So this fight is pretty much an extended version of what I already did during my handguns run ( • Bayonetta Gaze of Despair Handguns NSIC (C... ) except the risk of getting hit is much higher. So it should be known that getting parried with this many of them nearby is not ideal. Also I kept having an issue sometimes of not being able to escape when there are multiple of them doing the fire spin. The electricity has killed many runs which is why I try to not be on the ground as much as possible.
Overall this challenge didn't take very long at all. The bazillions version was quick. I struggled with the handguns part because of small mistakes ruining the run. But when I tried it the next day, I got it really fast, similar to when I recorded the no damage 6 Jeanne fight.
Challenge completed on May 22nd (bazillions no damage) and 23rd (handguns no damage)
Timestamps:
0:00 Bazillions and Kali
2:17 Handguns (Let's Go Fishing!)
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