[Extra] Prehistorik 2 (DOS) (Expert) - Minimum% + Zero Score Challenge
Автор: VidGam GoodGame 1234
Загружено: 2021-10-03
Просмотров: 3446
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This is another extra video of Prehistorik 2 about zero score and minimum% challenge. In this game you gain scores by collecting foods and defeating enemies, and it is also important to gain many scores in this game since you get an extra life every 250000 score. But is it possible to beat it without getting a single score at all? The definition of zero score is avoid collecting food and hitting enemies (can be technically considered as pacifist challenge save for the need to defeat bosses to make progress) as much as possible, with exceptions for items that do not contribute to score and percentage (especially weapons since some bosses are impossible to be defeated without collecting weapon like flying blade for Level 10 boss, and Level 9 hammer at the start is unavoidable). And percentage includes revealing/destroying platforms and hitting spots for food in addition to collecting foods, which we want to avoid also. After trying out with many save states, here are the results:
Level 1 - Easy, just use the warp.
Level 2 - You can't hit the hidden platforms in the sky to access the warp to the end because it will count into the percentage, but we still can skip the entire level by using bird to reach the skull. But things suddenly become really difficult since we are forced to go into bonus level since you can't avoid the food if you collect the lighter. The lower straw's giant food is too big to avoid with a jump, hence we go to upper straw and carefully avoid the food which is really difficult to do without save states.
Level 3 - Use the warp to skip a lot of parts of the level, and take the higher path which is much easier. The bonus level is also a no go due to unavoidable giant foods, so we have to fight the gorilla instead. By standing below the platforms and deal the final blow to the gorilla, we can pick up the lighter and shield from the falling foods. Then, use warp to skip to the lighter in the village section.
Level 4 - Easy and straightforward going on the lower path with bears and finish normally.
Level 5 - Various platforming and jumping using enemies are needed to avoid foods. In this level it is also possible to beat with 0 score without using hang glider going the lower path, but I just save the hassle dealing with foods and enemies, and I technically consider it as a "weapon" also since it doesn't count into percentage, and you can still use it to defeat enemies by pressing down to dive on them.
Level 6 - This level is a remarkable achievement for 0 score challenge. Turns out we can still force ourselves through by being pacifist with a minimum of 2 damages taken, and we are also allowed to take the axe here, which is important to defeat the boss from a distance and quickly run away and end the level before collecting food drops. Without the axe, the 0 score challenge is impossible.
Level 7 - Just the usual platforming to avoid foods and enemies which is more difficult with ice physics. In snowstorm section, we can only use the lower path since the upper path have unavoidable foods. The fries at the edge can be avoided but the movement needs to be perfect, which is why save state is a thing.
Level 8 - We can't go to upper path since we have to reveal the ice platform which counts into percentage, so we go to lower path and avoid a lot of enemies. This level could be really difficult if it wasn't for the fact that we can skip a huge part of the section by using the spider to reach the ice wall which is really nice.
Level 9 - Avoiding enemies here without hitting them is really difficult. Also unfortunately we can't get a 0% in this level due to the door at the beginning that needs to be destroyed, unless there's a way to clip through and skip it. But the 0 score goal in this level is still possible by doing the usual.
Level 10 - Collect the flying blade, defeat the boss and fall at the left side to avoid the credits' foods. The end.
And that's it for the 0 score challenge which has been done. For the minimum percentage, level 6 is always 100% by default and level 9 is forced to have 18% due to the door, but if there is a way to skip through the door I might update the description. But long story short, it was a wild ride for this game, and a lot of challenges that are thought to be impossible slowly becomes possible, and its still a great game as always. And with that, I am truly done with covering the game and finally taking a real break from this game, so thanks to everyone for helping and watching the videos!
Get the non-cracked version here:
https://gamesnostalgia.com/game/prehi...
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