Compressor | Sections | Types | Relationship | Ableton Live
Автор: Azin Zahedi
Загружено: 2025-10-03
Просмотров: 9
Описание:
1. Basic Definition
A compressor is a dynamic range processor that controls the amplitude of an audio signal. Simply put: if a sound is too loud, the compressor reduces it; if too soft, it can be boosted.
In mixing and mastering, compressors are used to even out dynamics, control transients, and add presence and punch to the sound.
2. Key Parameters
Threshold
The level at which compression begins.
Example: Threshold at −10 dB → any signal above −10 dB gets compressed.
Ratio
Determines how much compression is applied above the Threshold.
Example: 4:1 ratio → every 4 dB above the threshold becomes 1 dB.
Attack
How fast the compressor reacts after the signal exceeds the threshold.
Fast attack → controls transients (e.g., kick)
Slow attack → preserves transients but compresses sustain.
Release
How fast the compressor stops compressing after the signal drops below the threshold.
Short release → pumping effect
Long release → smooth, natural compression
Knee
How gradually compression is applied around the threshold.
Hard Knee → sudden compression
Soft Knee → gradual, transparent compression
Make-up Gain
Compensates for the reduction in level after compression.
3. Usage in Mixing
Leveling and balancing individual tracks: vocals, pads, guitars
Transient control: kick and snare for better mix placement
Enhancing presence: compression + make-up gain brings sound forward
Example:
Kick in trance → fast attack (to keep punch), short release (to avoid excessive pumping), medium ratio (~4:1).
4. Usage in Mastering
Controlling overall mix dynamics: applied to the stereo bus
Increasing loudness: gentle compression + make-up gain
Maintaining clarity and punch: careful release settings
Difference from mixing: in mixing, the compressor is applied to single tracks; in mastering, it is applied to the full mix. Usually, lower ratios and precise attack/release are used.
5. Advanced Notes
Compression is not just technical—it’s creative.
Sidechain Compression → for groove and ducking (e.g., bass under kick in trance)
Parallel Compression → for thick, detailed sounds (blend dry/wet)
Multiband Compression → controls low, mid, and high frequencies separately
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YouTube: Azin_Zahedi
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