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4. (Native 60 FPS GBA) Strange Games (Mona) - WarioWare, Inc.: Mega Microgames!

Автор: WhiteKhakis

Загружено: 2016-04-16

Просмотров: 41238

Описание: This, here, is Mona Pizzzaaa~! er... I mean, "Gelatooo~!"

Playlist:    • (Native 60 FPS GBA) WarioWare, Inc.: Mega ...  
More 60 FPS GBA Videos: https://www.youtube.com/user/WhiteKha...

Not quite as catchy, is it?


Hiya, folks! The videos in this GBA series are captured from an actual Nintendo DS system in a Pixel-Perfect resolution and at 60 frames per second for superior quality and motion! I'm using a video capture device that has been installed on my DS system to output the video to my computer/TV. I use the TV screen like a "Super GBA/DS" to play on the big screen, and also record at the same time! Enjoy!
- - -

Mona's just your average high school girl who works for a dog at a Gelato joint, has flamboyant biker-wear, and keeps a miniature menagerie in her scooter! Oh, and she also has a bit of a thing for Wario. At least he's an inspiration for her! Wah-ha~!

We join her on a typical commute in which she's running late, 'cause her "on time" is literally arriving ON TIME so any little thing, like a crazy long school-kid crossing could throw off her timing. Now she's gotta scoot to make it to work! But lo! A policeman sees her speeding on her scooter (Or is it moped? I can never keep track) and a chase ensues! Somehow she's able to outpace these coppers, but it might have something to do with how she has a prickly pig, and evil elephant, and a MANICAL MONKEY protecting her from the back of her vehicle! Those other critters put up a good fight, but that monkey, man! All it takes is a casual toss of a banana and it's another patrol car stamp to the side of the scooter! Freaking heck.

Oh, and we get to play as the monkey in the microgame collection viewport, how cool/scary is that? The microgames consist of "Strange" things, like, uh... cracking an egg into a skillet, marking a page in a book, and getting/giving a haircut! STRAAaAaAAange isn't it!?!? I think the idea is that you wouldn't expect such mundane things being used as a basis for a fast paced microgame and the juxtaposition between the two is where the strangeness is derived. Ayup. Anyhoo, I've always found this set a fun one. Except for how a couple button mashers were introduced. I've never been a fan of those because you're ALWAYS on edge waiting for one! "Is it next?" "The next one?" "NOW?!?!" Geeze~ It's an easy way to lose a life on higher speeds if you're unprepared. But the secret, I've learned, is to ALWAYS be prepared!

ALWAYS.
- - -

Some additional notes for those technically inclined:

The DS essentially has a GBA built-in and plays it exactly the same as a GBA system would. I'm using a video capture device that has been installed on my DS system to output the video to my computer/TV. I use the TV screen like a "Super GBA/DS" to play on the big screen, and also record at the same time (in a lossless format)! The original resolution of a GBA game is 240 x 160, so one problem to overcome was how to "blow up" the image without hurting it... because Youtube requires videos to be in 1080p or 720p to played back at 60fps and the GBA IS 60fps capable!

Well, to maintain the pixel art that most GBA games use, we can use a very simple resizing algorithm, "nearest neighbor", that essentially multiplies the "pixels" in a proper ratio to keep everything looking the same... but bigger! This can only be done by integer values, whole numbers, not fractions. So, the video can be blown up EXACTLY 2 times, or 3 times, or 4 times, and so on! The GBA does not fit exactly into a 1080p (or 720p) space which is why you will see some black area, but this ensures the proper size is maintained and that Youtube will accept it. If you use a fractional resize value to make it exactly 1080 pixels tall, you will get some graphical anomalies like, an eye being larger than the other, or a line being longer than it was originally, text being misshapen, and so on. So no cheating! If you use a resize filter that softens the image a bit, you can resize to pretty much any size you want, but this hurts old-school pixel art! (It looks blurry!) Conversely, using the "Nearest Neigbor" algorithm on NON-Pixelated material will make that look worse, too! There's no one-size fits all!

The GBA is natively progressive so there's no need to deinterlace, kinda like modern HD consoles! Neat!

Enjoy the crystal-clarity!

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4. (Native 60 FPS GBA) Strange Games (Mona) - WarioWare, Inc.: Mega Microgames!

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