Dragon Warrior Randomizer Non-Standard Race "Mini Map" silly-radiant-0975 10/29/25
Автор: DestinyofaDragonWarrior
Загружено: 2025-12-12
Просмотров: 155
Описание:
/ destinyofadragonwarrior Follow me on Twitch to watch my live streams, join the chat, and subscribe! Dragon Warrior Randomizer races usually start at 8pm or 9pm Eastern. I also play other NES and Retro video games, including Dragon Warrior 2 and DW2 Randomizer. I also play in several online Tecmo Super Bowl leagues. I previously held the World Record Speedrun for Tecmo Super Bowl NES Win a Single Game, and I currently hold World Records for Tecmo Super Bowl III Final Edition speedruns on Sega Genesis.
Dragon Warrior Randomizer Non-Standard Race Mini Map silly-radiant-0975 10/29/25
Dragon Warrior is a turn-based role-playing video game (RPG) released in North America for the Nintendo Entertainment System (NES) in 1989 (released in 1986 in Japan on the Famicom as Dragon Quest). The objective is to locate three items (Silver Harp, Stones of Sunlight, and Erdrick’s Token), trade the Silver Harp for the Staff of Rain, trade the three items for the Rainbow Drop, use the Rainbow Drop to create a bridge to access Charlock Castle, and with Erdrick’s Sword and Erdrick’s Armor, defeat the Dragonlord in the bottom of Charlock Castle to restore peace.
The Dragon Warrior Randomizer adds customization and replay value to the original retro game, and is raced competitively online. A new overworld map is generated with each randomizer seed, chest and search spot contents are shuffled, enemy monster zones are mostly shuffled and monsters can have different abilities such as spells (sleep, healing, stopspell) and/or breath fire. Weapon shop items are shuffled. XP requirements to level up are reduced to 75%, enemy XP & Gold rewards are increased, and spell MP costs are reduced, mostly in line with the SNES Dragon Warrior remake, to facilitate faster gameplay. Your character’s strength, agility, HP, and MP growth upon level up is randomized but generally scaled to finish the game around level 16 though it can range anywhere from around level 13 to as much as level 20 or occasionally beyond. Your character’s spell learning at each level is shuffled, but you are guaranteed to learn all spells by level 16. Equipping the Death Necklace gives you +10 Attack Power at the cost of 25% of your maximum HP and being cursed. Equipping the Fighter’s Ring gives you +2 Attack Power. Additional alterations to the game are available but the description above covers the Standard randomizer flagset.
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