Service Locator Pattern in Unity3D - Implementing Steam Achievements
Автор: Pill Bug Interactive
Загружено: 2020-07-27
Просмотров: 2191
Описание:
In this video I talk about the Service Locator design pattern and how it can help us avoid coupling code when implementing achievements, learderboards, stats etc. I also explain how I designed my implementation to make multi-platform development easier, so that I can change between Steam achievements and Xbox achievements without needing to change my code.
Follow Sean on twitter / drseanwalton
Part of Swansea University Computer Science’s Intro to Video Games Programming https://www.swansea.ac.uk/undergradua...
Facepunch Steamworks Implementation https://github.com/Facepunch/Facepunc...
Повторяем попытку...
Доступные форматы для скачивания:
Скачать видео
-
Информация по загрузке: