Real-Time Game Prop Workflow: Hat | Unwrapping, Bakingand Texturing
Автор: 3D Skill Up
Загружено: 2026-02-06
Просмотров: 38
Описание:
Real-time workflow focused on the production stages after modeling: UV unwrapping, baking and texturing.
In this video I unwrap the model in Blender, bake maps in Marmoset Toolbag and create final textures in Substance 3D Painter.
This is a real production workflow used to prepare game-ready assets for marketplaces and engines.
Software used:
• Blender – UV Unwrapping
• Marmoset Toolbag – Baking
• Substance 3D Painter – Texturing
Perfect for artists who want to improve their asset pipeline, baking quality and realistic texturing workflow.
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