ycliper

Популярное

Музыка Кино и Анимация Автомобили Животные Спорт Путешествия Игры Юмор

Интересные видео

2025 Сериалы Трейлеры Новости Как сделать Видеоуроки Diy своими руками

Топ запросов

смотреть а4 schoolboy runaway турецкий сериал смотреть мультфильмы эдисон
Скачать

Did Level Scaling Break Games? - Leveling in Open World Design - Extra Credits

Автор: Extra Credits

Загружено: 2019-10-16

Просмотров: 267775

Описание: With whole new worlds open for exploring, game designers ran into a quick problem: how do you make sure new players don't run into a difficulty brick wall, and experienced players don't have to wade through trash mobs? Games like Oblivion and Assassin's Creed: Odyssey tried to fix this problem by simply scaling enemy difficulty to grow along with the player. But is that really the best solution? Or does level scaling doom open worlds to a same-y slog?

Subscribe to Extra Credits for more episodes every Wednesday! http://bit.ly/SubToEC
Get info about all our shows at http://becausegamesmatter.com
___________

Get your Extra Credits gear at the store! http://bit.ly/ExtraStore

Thanks for participating in this week's discussion! We want you to be aware of our community posting guidelines so that we can have high-quality conversations: https://becausegamesmatter.com/extra-...

Contribute community subtitles to Extra Credits: http://www.youtube.com/timedtext_cs_p...

Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet
Follow us on Facebook: http://bit.ly/ECFBPage
Watch us play games and have fun on http://bit.ly/ECtwitch
Listen to our podcast: http://becausegamesmatter.com/podcast
Follow us on Instagram: http://bit.ly/ECisonInstagram
Follow us on Tumblr: http://bit.ly/EConTumblr
___________

Would you like James to speak at your school or organization? For info, contact us at: http://james-portnow.com
___________

♪ Intro Music: "Penguin Cap" by CarboHydroM
http://bit.ly/1eIHTDS

♪ Outro Music:
"Sound of the Dogfish"
By: halc
https://ocremix.org/remix/OCR01780

Не удается загрузить Youtube-плеер. Проверьте блокировку Youtube в вашей сети.
Повторяем попытку...
Did Level Scaling Break Games? - Leveling in Open World Design - Extra Credits

Поделиться в:

Доступные форматы для скачивания:

Скачать видео

  • Информация по загрузке:

Скачать аудио

Похожие видео

The Content Conundrum - Why So Many Games Feel Generic - Extra Credits

The Content Conundrum - Why So Many Games Feel Generic - Extra Credits

10 Years Later | Comedic Games 2.0 | Extra Credits Gaming

10 Years Later | Comedic Games 2.0 | Extra Credits Gaming

Level Scaling

Level Scaling

Optimal vs Fun - Designing for Different Playstyles - Extra Credits

Optimal vs Fun - Designing for Different Playstyles - Extra Credits

What Makes a Good Level Up System?

What Makes a Good Level Up System?

Level Scaling RUINS MMORPG's (and how to fix it)

Level Scaling RUINS MMORPG's (and how to fix it)

In Defense of Imagination - When to NOT Tell the Whole Story to Players - Extra Credits

In Defense of Imagination - When to NOT Tell the Whole Story to Players - Extra Credits

Тёмная сторона НОВЫХ Серверов от Mojang | Mob Maze и SoulSteel

Тёмная сторона НОВЫХ Серверов от Mojang | Mob Maze и SoulSteel

When a Game is Too Long - Respecting the Player's Time - Extra Credits

When a Game is Too Long - Respecting the Player's Time - Extra Credits

I promise this story about fonts is interesting

I promise this story about fonts is interesting

Historical Myths That Turned Out To Be True

Historical Myths That Turned Out To Be True

3D NPCs Please - Adding Depth to Character - Extra Credits

3D NPCs Please - Adding Depth to Character - Extra Credits

How Small Open-World Games Feel Big

How Small Open-World Games Feel Big

Dracula's Collection

Dracula's Collection

The Disappointing Final Level - Making Better Endings For Better Games - Extra Credits

The Disappointing Final Level - Making Better Endings For Better Games - Extra Credits

Video Game Difficulty is Hard (But It Doesn't Have To Be) | Extra Credits Gaming

Video Game Difficulty is Hard (But It Doesn't Have To Be) | Extra Credits Gaming

Моделирование эволюции командной работы

Моделирование эволюции командной работы

Diegetic UI - Realistic, or Distracting? - Extra Credits

Diegetic UI - Realistic, or Distracting? - Extra Credits

History’s Biggest Lies You Still Believe

History’s Biggest Lies You Still Believe

The Kuleshov Effect - Improving Character Interactions in Games - Extra Credits

The Kuleshov Effect - Improving Character Interactions in Games - Extra Credits

© 2025 ycliper. Все права защищены.



  • Контакты
  • О нас
  • Политика конфиденциальности



Контакты для правообладателей: [email protected]