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Godot RPG Tutorial | The Island Ep. 04 | Better Code, 4-Directional Attacks and Enemy

Автор: Pixies Game Dev

Загружено: 2026-05-01

Просмотров: 162

Описание: In this episode of The Island RPG Tutorial Series, we continue building our pixel-art RPG in Godot 4 by cleaning up parts of the code, improving the enemy idle behavior, and expanding the combat system with four-directional attacks and separate hitboxes.
This is an important step toward building cleaner systems and more polished gameplay.

You will learn how to:

🔹 clean up and improve existing code
🔹 create a random enemy idle walk
🔹 add better attack animations
🔹 use separate hitboxes for four-directional attacks

This episode builds directly on the previous parts of the series and prepares the project for more complexity without turning the code into chaos.

This series follows a clear step-by-step structure, and each episode builds directly on the previous one. If you want the full journey, make sure to follow the playlist from the beginning.

👉 Links and Resources:

🔹 Godot 4 download:
https://godotengine.org/
🔹 Project files / code:
https://pixiesgamedev.itch.io/
🔹 Sprites / assets:
https://game-endeavor.itch.io/mystic-...
🔹 Full RPG series playlist:
   • Godot RPG Tutorial Series | The Island  
🔹 Godot Essentials playlist:
   • Godot Essentials for 2D Games – Short, Foc...  

Timestamps:
00:00 Intro
00:46 Code Cleanup
01:59 Random Enemy Idle Walk
13:51 Attack Animation
18:21 Hitboxes 4-Directional

If you have questions, ideas, or requests for future episodes, let me know in the comments. Viewer feedback already helps shape this series, and I would love to keep improving it with the community.

🎵 Background Music by Calm Noodle – thanks for the relaxing vibes!
🔹 Calm Noodle YouTube Channel
   / @calm.noodle  

#Godot #Godot4 #GodotTutorial #GameDev #IndieDev #RPG #pixelart #retrogaming

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Godot RPG Tutorial | The Island Ep. 04 | Better Code, 4-Directional Attacks and Enemy

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