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CGI & VFX Tutorials: "Texturing Tutorial in Mari and Substance" - by Zak Boxall | TheCGBros

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Автор: TheCGBros

Загружено: 2020-01-20

Просмотров: 14331

Описание: Check out this awesome tutorial "Texturing Tutorial in Mari and Substance" by Zak Boxall.
He is a Texture and Look Development Artist in the Visual Effects industry. He will be showing you the steps he took to recreate this space capsule 1-1 based on photographic reference. We’ll dip into Mari, Substance Painter, Designer and Photoshop. But the goal here is to understand each step and not just follow along, we’ll go through the why’s and how’s, so by the end of this series, you’ll be able to apply these theories to your own models.

Gumroad - https://gum.co/QEJIO
   / @zakboxall  

For those of you that are already familiar with Mari and are used to working with layers, we’re going to be texturing exclusively in the node graph. He will show you how the node graph can allow you to work more efficiently and organized, in a procedural yet non-destructive manner to get full coverage as a base. But we’ll hand paint details on each mask, to fully realize and match our reference.

With nearly 4 and a half hours of content, we’ll go from beginning to end, grading the on-set photos, removing shadows & highlights, making tables and building the color map. We’ll then break the texturing into the various layers required for current physically-based renderers. We’ll paint all channels in isolation, and work in different details into each map, to ultimately help define a surface that’s visually interesting, but matches our reference.
We’ll paint maps such as specular roughness, different levels of displacement and isolation masks for further control in look development.

We’ll also go through how to create multi-layered procedural edge wear and dirt masks from scratch inside of Mari - Similar to smart masks you can get in Substance Painter. The emphasis is on using these procedural techniques as a base, where we will then hand paint on top to art direct and paint hero moments, to help tell a story with your asset. And finally, all along the way, He will show you how he works non-destructively in anticipation of feedback expected in a production environment. For more information, please see the details and links below:

Credits-Contributors:
"Music: www.bensound.com"
https://gumroad.com/zakboxall
  / zakboxall  
https://www.artstation.com/zakboxall
   / @zakboxall  

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CGI & VFX Tutorials: "Texturing Tutorial in Mari and Substance" - by Zak Boxall | TheCGBros

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