The **UNBALANCED** Japanese Wheel Monster! Why the **Type 16** is a Nightmare to Spade (War Thunder)
Автор: TheEuropeanCanadian
Загружено: 2024-05-09
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Hello everyone! We're reviewing one of the most frustrating, yet rewarding, vehicles in War Thunder: the Japanese *Type 16* wheeled tank destroyer. The Type 16 is a "monster" when fully spaded [00:01:53], but its legendary status as an end-of-the-line vehicle meant the stock grind was an absolute *nightmare* [00:02:06] that took 148 battles to complete.
Why the Type 16 is UNBALANCED:
*The Stock Grind:* At 9.7 BR, you start with only HEAT-FS [00:03:15] against chemically protected foes, and you lack the insane mobility that defines this vehicle until you unlock the engine and tire upgrades [00:06:12].
*Spaded Power:* Once fully upgraded, the *Type 16* is a powerhouse thanks to its ridiculous mobility, the 8.7-second reload on its 105mm gun [00:04:08], and the powerful *Type 93 APFSDS* round.
*Scout Perks:* It gets *Gen 3 Thermals* [00:04:33] and a Law Warning Receiver (LWR) [00:03:36], making it an incredible scouting and anti-helicopter platform.
*The Lineup Problem:* The biggest issue for Japan is the complete lack of a *9.7 BR lineup* [00:01:01], forcing you to up-tier 9.3s or jump straight to top tier.
Watch to see if the monster potential is worth the awful grind!
***
CHAPTERS
00:00:00 Introduction: The Type 16 Grind Problem
00:01:01 The Lack of a 9.7 BR Japanese Lineup
00:01:53 The Type 16 is a *Monster* when Spaded
00:03:15 The Stock Problem: HEAT-FS at 9.7 BR
00:03:36 Key Upgrades: Thermals, LWR, and Type 93 APFSDS
00:04:08 The 8.7-Second Reload & Ridiculous Mobility
00:06:12 Why Mobility Upgrades Change the Vehicle
00:07:34 The Problem of Jumping from 9.7 BR to 11.0 BR
00:08:26 Final Recommendation: Should You Play It?
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