[Game HCI] The Proteus Effect, Avatars in Games
Автор: Byte Brunch - I study
Загружено: 2023-01-17
Просмотров: 306
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[References]
https://www.techtarget.com/whatis/def...
Yee, N., Bailenson, J. N., & Ducheneaut, N. (2009). The Proteus effect: Implications of transformed digital self-representation on online and offline behavior. Communication Research, 36(2), 285-312.
Carney, D. R., Cuddy, A. J., & Yap, A. J. (2010). Power posing: Brief nonverbal displays affect neuroendocrine levels and risk tolerance. Psychological science, 21(10), 1363-1368.
Kaufman, G., Flanagan, M., & Freedman, G. (2019, October). Not just for girls: Encouraging cross-gender role play and reducing gender stereotypes with a strategy game. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (pp. 481-493).
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