Train Gaussian Splats LIKE A BOSS | Sharp 3DGS
Автор: Andrey Lebrov
Загружено: 2026-03-04
Просмотров: 12642
Описание:
3D Gaussian Splats (3DGS) feel like the first real step toward future scene formats and the last stop before Neural Objects.
So let’s approach it properly.
In this video you’ll learn how to capture and train razor-sharp splats (including trees and foliage), plus I’ll show the toolset I built for Houdini to fix, amend, and color-grade splats with a live, full-quality preview.
Learn more about the tools and the pipeline on our freshly launched website: https://lebrov.com
Timecodes:
00:00 - Intro
00:05 - Foreword
02:20 - PART 1.1 - Capture: Lighting
03:20 - PART 1.2 - Capture: Controlled Lighting
04:35 - PART 1.3 - Capture: Outdoors Lighting
05:15 - PART 1.4 - Capture: Practical Coverage Tips
07:12 - PART 1.5 - Capture: Rigged Scanning
12:24 - PART 1.6 - Capture: Outdoors
13:58 - PART 2.1 - Data Prep: SfM Softwares
19:40 - PART 2.2 - Data Prep: SfM Reconstruction
21:45 - PART 3 - 3DGS Training
Questions, Tools Support, Octane Pipeline support: / discord
Made with support of the Render Foundation
https://renderfoundation.com/
https://rendernetwork.com/
€50 Voucher for you to try out Render Network. Splat Render something!
https://try.rendernetwork.com/lebrov
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LMI Tools & Assets Store: https://lebrov.com
Industry News Curated by LMI: https://yt.lebrov.com/XyBMW4
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Get in Touch: [email protected]
#lebrov #cg #production
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