NES Programming in C: Episode 1 - Tech Specs and Hello NES
Автор: Retro C Game Programming
Загружено: 2024-04-17
Просмотров: 1273
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In this video I go over the Technical details of the Nintendo Entertainment System, in a little detail. I show how the tile graphics are created and talk a little about sprites. At the end, I present a basic template file, to show how to begin programming for the Nintendo Entertainment system (NES) in C, using GBDK 2020.
Useful links for further study are as follows:
General
https://www.nesdev.org/wiki/Nesdev_Wiki
Michael's video below, is useful and is about C programming for the NES, but uses cc65. It is still useful to begin with.
• NES Programming PRGE - Part 1
PPU/NameTable & Attribute table info
NES Hacker's video also provides more details about the NES, but from a 6502 orientated perspective.
• NES Graphics Explained
https://www.nesdev.org/wiki/PPU
APU
https://www.nesdev.org/wiki/APU
Source code for this project can be found on my source forge page
If you are new to the NES, then you should look at my videos for the GameBoy and check out the image converter video, as the NES uses a similar format to the Gameboy.
https://sourceforge.net/projects/retr...
If you found this video useful, don't forget to link and subscribe and if you have any questions then just ask and I maybe able to help.
If you have found this info useful, please consider saying thank you by, buying me a coffee at
https://buymeacoffee.com/briangivenh
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