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Final Boss in 2 Turns w/ Yoshi - Mario + Rabbids: Kingdom Battle (No Burn RNG)

Автор: Auk9

Загружено: 2024-03-29

Просмотров: 509

Описание: Video with strategy:    • Final Boss, 2 Turns - Mario + Rabbids  

As far as I'm aware, the only way to beat the final boss of Mario + Rabbids in 2 turns with Yoshi up until this point has been to use Burn to place specific characters on specific tiles, which is incredibly unlikely. But I found a way to modify the strategy in the above video by JaRoH where he uses Luigi and no Burn RNG to do the same with Yoshi.

Turn 1 starts exactly the same as in his video, using the Bounce on Mario's hammer to put Rabbid Mario into a better position, except I get to use Super Chance to eliminate the RNG and I have to place Yoshi on a different tile that's closer to where the characters start since he can't jump as far as Luigi. Fortunately, this tile also has the bug used in JaRoH's video where the game counts the character as being on high ground above Bowser in phase 2 when they aren't, giving the high ground damage bonus to Yoshi, which is absolutely mandatory for this strategy to work. I was lucky to find this tile by accident. Also, I used Stone on Rabbid Mario instead of Vampire so one of the Valkyries cannot shoot on their turn, reducing the chance of a Valkyrie burn ruining everything, which I found to be a particular problem when they burned Mario.

Don't get screwed by the three unblocked Valkyrie burns and then Turn 2 is also mostly the same, except there aren't any tiles to get a glitched high ground bonus on, and Yoshi is in a different spot than his equivalent in JaRoH's video. At 2:26 I actually misplace him - he should be one tile further to the right so that he ends up directly next to Rabbid Mario. This error required me to get at least a good roll with Yoshi and preferably a crit with Mario when shooting Bowser to start phase 3, or else I would have had to risk affecting Yoshi with the Stone effect from a Rabbid Mario crit, blocking Yoshi's Egg Beater. Regardless of the 1 tile difference in Yoshi's location, with this placement of the characters, as long as a Valkyrie does not get in the way of the Buckler closest to Mario, this results in, after Hero Sight and Egg Beater on the enemy's turn, both nearby Bucklers shooting and dashing to deal splash damage to Bowser (and to Rabbid Mario - essentially forcing me to use Extra Health if I wanted to keep everyone alive). In my testing, the Bucklers usually did 295 damage.

Assuming all hits crit, the Hero Sight + Egg Beater + Buckler damage is 352 + 352 + 602 + 295, which totals in 1601 damage dealt to Bowser - just enough to win. However, for some reason, on this successful attempt, the Bucklers dealt at least 347 damage to Bowser, negating the need for one of Mario's crits. I'll take it though - even with Super Chance on Turn 1, I still think using Yoshi may require more luck than using Luigi, as one Yoshi crit is less likely than two Luigi crits.

Once again, please check out JeRoH's video where he beats it with Luigi. The only reason I was able to do this was because I saw his video and modified the strategy to account for Yoshi.

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Final Boss in 2 Turns w/ Yoshi - Mario + Rabbids: Kingdom Battle (No Burn RNG)

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