FFXIV Burden of the Son (Savage) - Blue Mage achievement clear (Healer Mimic POV)
Автор: Audrey C
Загружено: 2020-01-02
Просмотров: 448
Описание:
Tips:
Phase 1 (Onslaughter) - All DPS, 1 healer, and OT use Moon Flute to push phase. Using Moon Flute at 4 seconds from countdown will be enough time to be able to use actions again for add pop.
Phase 2 (Robots) - Kill order: Blaster to 0%, Swindler to 0%, Brawler to 10%, Vortexer to 0%, Brawler to 0%. Note: Brawler gains shield/defense up @ 50%, so get Vortexer to 60% until Brawler can be hit again. Then Brawler to 10%. During the Orbs, have 1 designated DPS use a Heavy spell on only one black orb to stagger the AOE burst. Use Surecast to mitigate the knockback from Vortexer's Super Cyclone.
Phase 3 (Brute Justice) - Use Mighty Guard to help mitigate J Kick damage from phase transition. All DPS immediately use Moon Flute opener after dropping Mighty Guard. Be flexible with rotating around left or right flank for the stack marker + short needles. Try to push Brute Justice to 0% to skip Intermission 1.
Phase 4 (Intermission 1) - Use Mighty Guard all throughout phase. Try not to get hit by chakrams. Do not drop ice near MT, who is baiting one of the laser beams (red/blue).
Phase 5 (Brute Justice, continued) - Mighty Guard off. Kill to 0%.
Phase 6 (Intermission 2) - Mighty Guard on again. Wait till after Mega Beam to use Diamondback to cheese the chakrams, robots, and 2nd mega beam. Stand behind leg for Ultra Flash; use Diamondback for Enumeration behind a leg.
Phase 7 (Gavel) - Mighty Guard off. Know these mechanics well. DPS throughout phase after mechanic is finished.
Phase 8 (FInal Punch x2, etc.) - Our group stacked for the Mega Beam. The water marker KO'd self by popping the mine. Make sure Mighty Guard is off when self KO'ing with water marker. If mine does not kill you, kill self before timer wears off with Final Sting. Watch for chakrams. Be prepared for J Kick after 2nd Mega Beam. Use Mighty Guard if needed. Try not to have too many stacks. (3 or less is probably ideal.)
Phase 9 (J Storm) - Healers keep party alive until 15%. Healers can have Mighty Guard on. Manage MP by using Exuviation/Gobskin until White Wind becomes necessary. Final Sting at 15-20% (all DPS, OT, etc.).
Повторяем попытку...
Доступные форматы для скачивания:
Скачать видео
-
Информация по загрузке: