Creating Painterly shaders in Maya, Substance Painter, and Rebelle with object space normals
Автор: Derek Flood
Загружено: 2025-04-23
Просмотров: 1258
Описание:
Using Substance Painter and Rebelle to paint brushstrokes across the geometry object space normals, and then bringing these into Maya to build a shader network in Arnold. This technique works on rigid body objects and so is ideal for set elements and props, but does not work for deforming geometry such as animated characters.
contents:
0:00 intro
1:21 Writing World Space Normal texture maps
6:28 Painting World Space Normals in Substance Painter
19:51 Building the Arnold shader network in Maya
29:54 Converting from Object to World Space Normals
32:55 Painting normals on flat surfaces with Rebelle
39:40 Final render and closing remarks
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