H3VR Early Access Update #39: Rhino Revolvers, Commando 552, Gun Saving System and more!
Автор: Anton Hand
Загружено: 2017-05-26
Просмотров: 35511
Описание:
http://steamcommunity.com/app/450540
Update #39 is here!
Reddit Threads: / h3vr_early_access_update_39_rhino_revolvers
/ h3vr_early_access_update_39_rhino_revolvers
Changelog:
Additions:
Added New Firearm: Commando 552 Carbine (5.56x45mm)
Added New Firearm Set: Rhino Revolver 60, 50, 40, 20DS (.357 Magnum)
Added New Speedloader: .357 Magnum 6-shot
Added New System: Firearm VAULT in Item Spawner. Scan configured guns into system and retrieve them later! Available in the Upper right corner of the Item Spawner. Please only have one gun on the plinth at a time for scanning (or it will just pick a random one).
Added New Locomotion Option: Front-facing style Teleport (in advanced teleport options). It functions as a two-stage teleport. You first pick your point, then the point relative to it you wish to be facing.
Changes:
(Attachment System) Rail adapters that currently have attachments on them can now NOT be unmounted. Please detach anything attached to them first. This is to prevent both a recurring physics/parenting crash and some corner cases of lost references.
(Attachment System) Made internal changes to transformation parenting for attachments. This should cause a minor performance increase for all firearms with attachments.
Rail Extender added to fore of Mk 17 (was created for the gun initially by Niklas, but I forgot to add it)
Tactical Flashlight now has alternate (detective style) pose. Toggle to it using the trigger.
Handgun two-hand recoil damping now occurs when alt hand is holding a magazine or flashlight
Revolvers now recoil-damp just like handguns (when 2nd hand is near primary, while empty, or holding mag/flashlight)
Removals:
Ammo Boxes have been removed from the game for performance/resource usage reasons. They will possibly be reimplemented at a future data in a more efficient and reliable way.
Fixes:
Fixed Sparkler not showing up in Fireworks section of Item Spawner
Famas F1 Reclassified to ‘Assault Rifle’ (as it should have been)
Fixed missing brass impact/ejections sounds for 5.56 rounds
Fixed Trigger-Up detection for freshly picked up objects that was causing primed Revolvers to discharge upon being picked up.
Fixed incorrect velocity sampling for Revolver cylinder and spinning when player rig was rotated
Fixed Invisible Dynamite issue (was an LOD bias/culling issue)
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