OpenGL text rendering problem.
Автор: Henrik Hasell
Загружено: 2013-10-06
Просмотров: 674
Описание: I found the solution. Turns out I wasn't using Intel drivers, but Microsoft's own GDI. To use another texture your must first bind 0, then the unsigned int representing your texture. This isn't mentioned in the API documentation, by the way. Dammit, Microsoft.
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