Extreme Parkour Game | Parkour Game DevLog #4
Автор: Parkour Goblin
Загружено: 2024-07-23
Просмотров: 3152
Описание:
#parkourgame #gamedev #gaming #parkour #gamedevelopment #indiegame #indiegamedev #devlog #unrealengine4 #tictac #wallrun #walljump #stealth #parkourgames
Welcome to the 4th devlog of this Parkour and Stealth game that I'm developing as a solo developer ! 😁
For this devlog I wanted to keep it very light and much less technical than the previous one. I'm mostly showing the improvements on the character controller, showcasing the parkour moves it's capable of doing now: Wall Stop, Wall Eject, Turn after a Wall Stop, Vertical Wall Run with simply turning or ejecting with variable intensity, Horizontal Wall Run and ejecting, TicTac with different height and intensity for ejecting (this is one of the coolest moves in my opinion, and it's so rare in games. I only saw this in Free Running PS2 game), Step ups & Power Jumps, Descents (to cat, to hanging, turn vault) and exiting in any direction and ejecting in any direction from Cat. All of them are unfinished and will receive changes in time.
I'm also just lightly touching on improvements made on the AI ( artificial intelligence ) of the Cops NPC that chase you and also UI ( user interface ) in which I made it more clear for the player about the state he is in: "in a restricted area", "wanted", "escaped chase" and to see which cop is chasing or searching for him. I made these UI changes after I let some friends playtest the game and I realized that this needs to be implemented fast.
Also I'm super lightly touching on the new world and the mission system. I'll try to make a small open world and better design it for gameplay. The old one that I had wasn't well designed to support the game. There weren't really many spots for parkour or for hiding from the mall security. So I'm trying to make a new world keeping in mind what I learned from the previous one.
Reuploaded with edits.
Timestamps:
00:00 Wall Stop
00:30 Turn & Wall Eject
00:54 TicTac
02:00 TicTac Back
02:23 Vertical Wall Run
03:50 Horizontal Wall Run
04:29 Step Ups & Power Jump
04:55 Descents
05:47 Vaults
06:17 Locomotion
07:15 Crouch
07:49 AI NPC & UI
09:33 New World
10:01 Mission System
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