Hearthstone - Savage Roar Token Druid – Cenarius Variant
Автор: World of Hearthstone
Загружено: 2014-07-25
Просмотров: 704
Описание:
The original deck is Ek0p’s, a famous legendary player and twitch streamer. I played his deck for a bit and saw the great potential it had: that is why I decided to use it on my way to legend, with some slight modifications. After hitting legend I thought it was about time to share it with other people, so that they could have the same fun I had when playing the deck, and reach legend like me.
I had an 86% win rate the morning when I climbed up from rank 1 to legend rank: http://gyazo.com/20628c416ded9af6ebbc...
Avarage win rate: It took me a while to get used to the deck, but once I got the hang of it things went smoother. Let’s say that the avarage win rate can range from 57% to 65%, depending on the current meta and on the player’s skill: http://gyazo.com/f3ffe680e036f2e2fde0...
Proof of legend status
Here you can find the original deck
Here is some information about Ek0p
Here is his Twitch page
The great thing about this deck is that it’s very versatile, it is able to play since the early stages of the game, but it can survive during long games, too, because of the awesome card draw and numerous minions. It is a fast deck: it’s quick enough as to finish your opponent in 4 to 9-10 turns, but it’s not so fast as to run out of steam that easily. I find it’s an improvement over the old-school Token Druid deck, because it doesn’t rely on Gadgetzan Auctioneer or Violet Teacher in order to pull out a victory. It is important to understand that Violet Teacher is not a key card in this deck. Besides, 90% of the time you put her on the field she gets instantly killed, because she’s a serious threat to your foe. So, yeah, she’s good, but if she gets killed, whatever, you can still pull out terrific combos without her.
The only card I changed from the original version is Bloodmage Thalnos : even though he is good for the card draw and for the occasional improved Wrath or Swipe, it’s a weak drop at turn 2 and the deck already has enough card draw as is. Under suggestion of crk1337, who got legend before me with this deck, I replaced him with Cenarius, who helps a ton during long games, when you’re running out of steam, or when you need to retake control of the board, or simply when you need some more damage to unleash the Force of Nature + Savage Roar wombo combo (in which case Cenarius works as a ramp). Assuming the two 2/2-taunt treants get killed and Cenarius doesn’t (being a 5/8 it is hard to bring him down), the following FoN + Roar combo will deal 21 damage instead of 14.
General Mulligan Strategy
You wanna keep in your starting hand cards that cost 1 to 3 mana. Here are some cards which is usally worth keeping: Argent Squire, Loot Hoarder, Wrath, Harvest Golem, Innervate.
I rarely keep Violet Teacher in my starting hand, unless I also have Innervate. I also rarely keep Swipe, unless I know for sure that I’m playing against an aggro deck, such as a shockadin. On the other hand, I sometimes hold Keeper of the Grove in my hand when playing against certain decks, since this card can literally save your life in some games. I’m talking specifically about Miracle rogue and Handlock: Keeper of the Grove can save you against an early and it is always good against Twilight Drake. It is also not bad at all against Zoo, especially when coupled with Innervate, since it can kill an early Knife Juggler or Faerie Dragon while significantly improving your board presence. I’ve seen thrown at him many a Soulfire.
I try not to keep Power of the Wild in my starting hand, because it is better used to buff up your minions. However, if you already have a supposedly bad starting hand and Power of the Wild is the only 2-drop you have before the mulligan, you might wanna consider keeping it. The 3/2 panther is easily killed, but at least it serves as some early board presence.
General Deck Strategy
The deck strategy is pretty straightforward: gain control of the board with your early minions and use them + possible tokens to pull out the Force of Nature + Savage Roar combo as a finisher. Considering the current meta, it is hard to keep a firm board control, but even if you lose it it’s ok as long as you’ve dealt enough damage during the game as to pull out the wombo combo. Remember to always check for lethal: you’ll be surprised by how much damage this deck can deal. Try to be conservative with your Innervate and , since they can be used to trigger the Violet Teacher ability, or to pull out an even bigger wombo combo (FoN + Roar + Innervate + Roar). However, don’t be afraid to use Innervate if you need tempo advantage: if you lose too much tempo you won’t easily regain control of the board.
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