FFXIV ARR: The Binding Coil of Bahamut - Turn 4 (Tank PoV)
Автор: NoMethodGalaxy
Загружено: 2013-12-09
Просмотров: 342
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Captured with shadowplay on medium quality with a GTX 670. This was a pretty nice run of turn 4 and I wanted to make a vid to show the fc our strat for it.
Phase 1: Spiders, AoE those down
Phase 2: Tanks grab 1 set of Knight/Soldier each. Ranged stand in the area between the tanks. For our runs we have the magic dps go on tank#2 soldier while physical dps go on tank#1 knight. This keeps threat control simple for the tanks and makes things feel real smooth.
Phase 3: Dreadnaught and spiders. Make sure these spiders get fed to the dreadnaught BEFORE your dps goes all out or he will just heal up the damage you've dealt.
Phase 4: 2 Rooks and spiders. gather everything in the middle and just aoe to death. single target dps focus on killing the rooks. This entire group of mobs should die before the next phase.
Phase 5: Dreadnaught and knight/soldier. 1 tank on the dreadnaught and 1 tank grabs both the knight and soldier. Again, to keep threat simple, we have the physical dps kill the knight while the magic dps works on the dreadnaught. Once the knight dies the magic dps switch to the soldier and physical goes all out on the dreadnaught.
Phase 6: Dreadnaught, Knight/Soldier, 1 rook, 2 spiders. At this point you will have 2 dreadnaughts alive along with the new adds. One of the tanks will have 2 dreadnaughts now and the other tank will grab the knight and soldier with flash. We have our melee dps use the Limit Break on the rook at this point to get it done with fast. The healers should have healing aggro on the spiders so they will feed the spiders to the NEW dreadnaught as to not heal up the one you've been working on this whole time. While our healers are doing this, the two tanks use Hallowed Ground so the healers can focus on feeding spiders and keeping the dps alive while they kill the rook. Finally, we finish off the old dreadnaught who should be almost dead, then again, physical on the knight, magic on the dreadnaught. Once the knight dies, magic dps onto the soldier, physical onto the dreadnaught. Once all the adds are dead, everyone converge onto the dreadnaught ass and finish off the fight. Use Mantra if you have it once the pulses start to help with the raid damage. If your damage is good you can finish before the pulses even start. Easy peasy
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