Games Industry Networking, Portfolio, and More! | UMBC DEC 2019
Автор: Andrei Shulgach
Загружено: 2019-07-07
Просмотров: 301
Описание:
I had a the pleasure of speaking DEC 2019 held at UMBC back in May to about 50 attendees. I cover how to break into the game industry as an aspiring developer. My background is in sound and music, but I hope all of you can get something out of it.
Special thanks to Shea Sandifer, President of the UMBC Game Developers Club for asking me to speak.
Check out their social media:
Twitter: / umbcgamedev
Website: umbcgamedev.com
YouTube: / @umbcgamedev
The UMBC Game Developers Club is a professional, career-focused club dedicated to bringing students of all majors together to learn about game development, work in a team-based environment, network, and build portfolios of working, polished games.
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WHO AM I? 00:30
SOUND in Games 6:57
Sound Engines 11:09
How to get started in Sound Design 16:05
What would be good sound design for something not realistic? 22:40
Difference between Film composing and Game composing? 24:06
MUSIC in Games 26:00
How does it work? 31:03
How to get started in Film Composing 34:35
BREAKING INTO THE INDUSTRY 37:55
How do I network? 41:30
Attend IGDA Meetings 43:45
CONCEPTS REVIEW 45:40
Q&A 48:40
What sample should I invest in early on?
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Key Points.
Every practice project, try something different. You won’t learn unless you’re challenging yourself. You challenge yourself by trying something new and unfamiliar. This is a quick way to find your strengths and your limits.
Good sound design doesn’t mean realistic, it means does it match the game? Does anything stand out in a negative way? If you are noticing the sound design throughout the game, it’s probably not matching well enough.
Use a DAW that you’re comfortable with.
Invest in Samples, not software. Get something cheap when you’re just starting out, and invest in High quality sounds to help you land bigger gigs. Then upgrade when you’re far enough along.
Collaborate with the other audio designers or composers. Your sound or music might not match their work and vice versa. Collaborating is key to making sure everything blends together.
Networking can be a dirty word. What it really means is building lasting relationships with people. Because after many years, all those young developers your age will all be in that same circle of older developers, and you’ll all know each other.
Smaller studios are more likely to hire someone they know rather than a random application. Larger studios are the opposite.
Be genuinely interested in everyone you meet in the game industry.
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PERSONAL SITE: www.andrei.shulgach.com
INSTAGRAM: @ashulgach
INTRO ANIMATION: www.steven.shulgach.com
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