NPC Archetype – Nightclub Bouncer Animset
Автор: SpectraMotions
Загружено: 2026-02-11
Просмотров: 47
Описание:
Get the Pack Here:
https://www.fab.com/listings/b543ac22...
Documentation Here:
https://www.notion.so/NPC-Archetype-N...
NPC Archetype – Nightclub Bouncer Animset – UE5 Animation Pack | SpectraMotions
NPC Archetype – Nightclub Bouncer delivers a focused set of high-quality, hand-keyed animations built to bring nightclub security to life. From alert idles and crowd scanning to controlled reactions and confident stance shifts, every motion reinforces authority, awareness, and presence. The result is a bouncer who feels experienced, grounded, and ready for anything without exaggerated or recycled movement.
Built for seamless integration, this pack emphasizes clean loops, believable body language, and production-ready performance. Whether you’re building nightlife scenes, social hubs, or dense open-world environments, these animations instantly elevate a standard NPC into a convincing, professional bouncer players trust on sight.
Total Animations: 80
Gestures (16): Authority and interaction-focused actions such as calm down, dismiss, pointing, ID check, radio/walkie-talkie use, note taking, crowd control, and expressive reactions.
Hit Reactions (6): Front, back, left, right, and knockback responses for combat or confrontation scenarios.
Idle (5): Natural standing poses including arms crossed, hands on hips, relaxed watch, hands behind back, and knuckle cracking.
Locomotion:
Walk (20): Forward, backward, left, right, and diagonal variations, start and stop transitions. (Both Root Motion and In-Placed Variants)
Run (20): Full directional movement including forward, backward, lateral, and diagonals, start and stop transitions. (Both Root Motion and In-Placed Variants)
Turn (8): 90° and 180° turn-in-place transitions from idle and back to idle.
Jump (1): Standard jump animation.
Paired Animations (4): Grapple throws, entry permission, and refusal interactions for NPC-to-NPC or player-to-NPC scenarios.
Features
UE5 Native Skeleton - Built natively on the UE5 Manny skeleton, ensuring full compatibility with next-gen systems.
Retarget to UE4 - Need UE4 compatibility? Use Epic’s IK Retargeting Tool to retarget to the UE4 mannequin. Tutorial
Pose-Matched Transitions - All animations are aligned to a shared Idle pose, ensuring seamless blending and fluid state transitions.
Support & Contact:
Need help, feedback, or custom requests?
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