Shop System using FileAccess Class in Godot 4+ | save and load data into a file using FileAccess |
Автор: KiriSoft Games
Загружено: 2024-11-26
Просмотров: 1540
Описание:
Learn how to create a complete Shop System in Godot 4+ using the powerful FileAccess class! 🎮💾 In this tutorial, we'll guide you through saving and loading data into a file, allowing you to persist shop purchases and player progress seamlessly.
✨ What you'll learn:
1)Using the FileAccess class to read and write data.
2)Implementing a functional shop system for your game.
3)Saving player purchases to a file and loading them back into the game.
4)Best practices for data management in Godot 4+.
💡 Perfect for beginners and intermediate Godot developers looking to enhance their games with persistent data storage.
🚀 Resources & Links:
Download the Assets:[https://kirisoft-store.itch.io/pixel-...]
Godot Documentation on FileAccess:[https://docs.godotengine.org/en/stabl...]
Don't forget to LIKE 👍, SUBSCRIBE 🔔, and COMMENT 💬 if you found this tutorial helpful!
#Godot4 #GameDevelopment #ShopSystem #FileAccess #GodotTutorials
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