OpenMW: TES4+ distant objects and terrain texturing, again (Oblivion)
Автор: Capo
Загружено: 2025-08-12
Просмотров: 2120
Описание:
Like the Skyrim video, some running around Cyrodiil now that some new things are a thing. Higher bitrate and visual settings for this one as they're somewhat more affordable for Oblivion. Somewhat.
Note that for reducing the shininess I tweaked the object shader to utilize the specular channel of normal maps. Doesn't fix rug fringes, though.
One more thing: you might notice the glaring lack of trees. I'm not the Once-ler. Oblivion's trees are procedurally generated by SpeedTree. Skyrim's aren't.
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