Donkey Kong Country: Level 4: Coral Capers
Автор: Carls493
Загружено: 2020-08-19
Просмотров: 3897
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To go further through the Kongo Jungle, Donkey Kong and Diddy Kong must take a deep dive into its residential lake, thus commencing the first of a handful of underwater levels ready to sooth and serenade you with their Aquatic Ambience.
You can't drown in this game, so there's nothing to worry with that. Feels like swimming here is even easier than swimming in a 2D Mario game!
Unfortunately, you are completely helpless against any and all enemies you encounter in this state. That is, unless, you can find the only underwater Animal Buddy you'll meet in these levels: Enguarde the Swordfish. He can swim even faster than the Kongs, and can kill most enemies with one thrust of his nose. All except for the octopus enemies called Croctopus.
Lastly, no need to look for any Bonus Rooms, here, as underwater levels don't have bonuses.
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I got three Expresso tokens in this level, though, which leads to an Animal Buddy Bonus. In this Bonus, the Animal Buddy matching those same tokens is on their own as they must flounder around to collect a lot of tiny tokens in their likeness as they can within a time limit. When the time runs out, every hundred of these tokens will reward you a 1-UP, and then you'll be taken back into the main level you were in, before.
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After completely Coral Capers, your Kongs will run into another Kong friend. This time, it's Funky Kong, a wild, party-loving Kong that runs a flight service. use his Barrel Plane to go to any other area, let alone any other level, on DK Island.
Right now, since Kongo Jungle's the only area unlocked, this service isn't of much use, but as you unlock more areas, Funky's help will be more important if you have to travel to older levels of older areas just in case you still need to find all of their Bonus Rooms in them.
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