How to Export Rigify Animation as FBX in Blender and Import to Another Scene
Автор: What Make Art
Загружено: 2025-04-04
Просмотров: 1712
Описание:
In this quick Blender tutorial, you'll learn how to export a Rigify-rigged animation as an FBX file and import it into another Blender project. If you've already created an animation using Rigify and just need to transfer it to a new scene—without re-rigging or re-animating—this method is perfect.
This workflow is ideal for consolidating animations or sharing character rigs and mesh with baked animations across multiple Blender files. We’ll walk you through selecting the correct objects, adjusting FBX export settings, and ensuring your textures and deform bones are properly included.
Whether you're working on a large project or collaborating with others, this guide will help you move your Rigify animations efficiently while maintaining full control over mesh and motion.
Timestamps:
00:00 – Intro: Exporting Rigify animations from Blender
00:18 – Limitations and alternatives for full re-animation
00:35 – Selecting the rig and mesh in the Outliner
00:51 – Setting “Selected Objects” only
01:02 – Setting Path Mode to "Copy" for textures
01:16 – Completing the FBX export
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