Basic Level Streaming in Unreal Engine 5 | Blueprint Tutorial
Автор: Revived Zeal
Загружено: 2026-02-04
Просмотров: 5
Описание:
A walkthrough of a room-to-room transition system built in Unreal Engine using Blueprints.
This setup streams levels in and out, teleports the player between rooms, and manages transitions through a simple Level Manager + Game Instance structure.
This is a learning-as-I-go implementation. Not a perfect or “engine-approved” solution, but it’s working well for me and might spark ideas for your own projects.
Please ignore the very crude character 😅 — it exists purely to test the system.
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• Видео
00:00 – Overview: room transitions & level streaming
00:15 – Creating the Level Manager blueprint
01:10 – Unloading & loading stream levels by name
02:32 – Setting up a custom Game Instance
03:34 – Registering the Level Manager at runtime
04:34 – Creating a Door blueprint
05:39 – Door tags & destination logic
07:19 – Triggering transitions on overlap
08:32 – Creating persistent & streamed levels
10:35 – Adding a crude test character
12:10 – Basic movement setup (very crude)
14:03 – Fixing current level tracking
15:31 – Finding exit locations after transitions
18:22 – Teleporting the player to the correct door
19:18 – Adding a third area
20:21 – Final result & wrap-up
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