Game of Life in Python (SOLID + Design Patterns) | Project Series — EPISODE 1
Автор: CODE CREATIVE
Загружено: 2025-12-18
Просмотров: 107
Описание:
Welcome to Episode 1 of “Game of Life” series — a practical, non-trivial project where we apply SOLID principles and core GoF design patterns in a real architecture (not toy examples).
If you’re coming from my Udemy course, this series is the more advanced, end-to-end example that puts those concepts into practice. If you’re new here, this episode is designed to be self-contained.
📌 Course (optional, for deeper structured learning)
Python SOLID Principles and Top Design Patterns
“Learn how to improve your Python code through mastery of S.O.L.I.D principles and the Top GoF Design Patterns.”
https://www.udemy.com/course/python-s...
🧩 What this series builds toward
We’ll end with a multi-session, web-based simulation server, with a clean layered design:
Domain layer (grid, rules, seeding)
Engine layer (simulation lifecycle)
UI & API layers (console, FastAPI, web)
💻 Source code
We'll be publishing the full project source code on GitHub (repo link coming soon). When it’s live, I’ll add it here and pin it in the comments.
▶️ Next episode (Ep 2) — Architecture Tour: Layers, SOLID, and Patterns
Layers: core/domain, engine, ui, config, infra, server
SOLID in practice: SRP, OCP (pluggable rules/seeding), DIP (ports/interfaces)
Pattern map: Strategy, Factory Method, Builder, Observer, State, Adapter, Singleton (config/registry)
⏱️ Chapters
00:00 Intro
00:22 Welcome
01:15 Series goals + roadmap
02:01 Game of Life rules
05:12 Learning stages
07:15 Why SOLID + patterns
10:48 Architecture overview
14:15 Repo tour
17:06 Starter code tour
18:18 Wrap-up + Ep 2 preview
More episodes coming soon — subscribe to follow along.
#python #softwarearchitecture #solid
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