Sodcast 2: Building your Flutter Game
Автор: Flutter Flame Emperor
Загружено: 2024-06-12
Просмотров: 26
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Deep Dive into Flutter Launcher Icons, Game Assets, and Flutter vs. Flame Components
In this episode of the Flutter Flame Emperor Potato Sodcast, we delve deeper into the practical aspects of game development using Flutter, Tiled, Flutter Flame, and Visual Studio Code. We cover Flutter Launcher Icons, acquiring game assets, and the key differences between Flutter Widgets and Flame Components. Learn about configuring app icons, utilizing Sketch and Tiled for design, the importance of investing in your game development process, and essential tools like Aseprite. We also explain when to use Flutter widgets versus Flame components and how to integrate them seamlessly for an efficient and engaging game development experience.
00:00 Introduction to the Flutter Flame Emperor Potato Sodcast
00:27 Diving into Flutter Launcher Icons
01:25 Utilizing Sketch and Tiled for Game Design
01:50 The Role of Money in Game Development
03:03 Exploring Aseprite for Pixel Art
03:27 Understanding Flutter Widgets vs. Flame Components
04:35 Key Differences Between Flutter Widgets and Flame Components
06:47 When to Use Flutter Widgets or Flame Components
07:17 Integrating Flutter and Flame for Game Development
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